mlsanityData to 14 Oct 2026

Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation

arXiv 2310.05391 ↗First posted 9 Oct 2023cs.GR cs.CVcited by 11

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Abstract (arXiv)

Neural Radiance Fields (NeRF) have significantly advanced the generation of highly realistic and expressive 3D scenes. However, the task of editing NeRF, particularly in terms of geometry modification, poses a significant challenge. This issue has obstructed NeRF's wider adoption across various applications. To tackle the problem of efficiently editing neural implicit fields, we introduce Neural Impostor, a hybrid representation incorporating an explicit tetrahedral mesh alongside a multigrid implicit field designated for each tetrahedron within the explicit mesh. Our framework bridges the explicit shape manipulation and the geometric editing of implicit fields by utilizing multigrid barycentric coordinate encoding, thus offering a pragmatic solution to deform, composite, and generate neural implicit fields while maintaining a complex volumetric appearance. Furthermore, we propose a comprehensive pipeline for editing neural implicit fields based on a set of explicit geometric editing operations. We show the robustness and adaptability of our system through diverse examples and experiments, including the editing of both synthetic objects and real captured data. Finally, we demonstrate the authoring process of a hybrid synthetic-captured object utilizing a variety of editing operations, underlining the transformative potential of Neural Impostor in the field of 3D content creation and manipulation.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 28 of its 48 references that are in the map. First posted on arXiv 9 Oct 2023.

Builds on

28 of 48 references.

References · 28

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  3. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  4. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  5. 2020Neural Sparse Voxel Fieldscited by 959
  6. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  7. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  8. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  9. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  10. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  11. 2021Advances in Neural Renderingcited by 365
  12. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
16 more
  1. 2021Editing Conditional Radiance Fieldscited by 222
  2. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  3. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
  4. 2022Variable Bitrate Neural Fieldscited by 117
  5. 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 85
  6. 2022Deforming Radiance Fields with Cagescited by 78
  7. 2021CoNeRF: Controllable Neural Radiance Fieldscited by 65
  8. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  9. 2022PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fieldscited by 45
  10. 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
  11. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  12. 2019Fast Tetrahedral Meshing in the Wildcited by 35
  13. 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
  14. 2023AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatarscited by 30
  15. 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
  16. 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 6; 2025: 1; 2026: 1.

11 papers.