mlsanityData to 7 Oct 2026

RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

arXiv 2409.20140 ↗First posted 30 Sep 2024cs.CV cs.GRcited by 3

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Abstract (arXiv)

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornerstone of our method is a two-stage approach for learning a better factorization of scene parameters. In the first stage, we develop a reflection-aware radiance field using a neural signed distance field (SDF) as the geometry representation and deploy an MLP (multilayer perceptron) to estimate indirect illumination. In the second stage, we introduce a novel information-sharing network structure to jointly learn the radiance field and the physically based factorization of the scene. For the physically based factorization, to reduce the noise caused by Monte Carlo sampling, we apply a split-sum approximation with a simplified Disney BRDF and cube mipmap as the environment light representation. In the relighting phase, to enhance the quality of indirect illumination, we propose a second split-sum algorithm to trace secondary rays under the split-sum rendering framework. Furthermore, there is no dataset or protocol available to quantitatively evaluate the inverse rendering performance for glossy objects. To assess the quality of material reconstruction and relighting, we have created a new dataset with ground truth BRDF parameters and relighting results. Our experiments demonstrate that our algorithm achieves state-of-the-art performance in inverse rendering and relighting, with particularly strong results in the reconstruction of highly reflective objects.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 40 of its 57 references that are in the map. First posted on arXiv 30 Sep 2024.

Builds on

40 of 57 references.

References · 40

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  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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28 more
  1. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  2. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  3. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  4. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  5. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  6. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  7. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  8. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  9. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  10. 2023TensoIR: Tensorial Inverse Renderingcited by 166
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  12. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  13. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  14. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  15. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  16. 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 72
  17. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  18. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  19. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  20. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  21. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  22. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  23. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
  24. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  25. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  26. 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 15
  27. 2021Neural Ray-Tracing: Learning Surfaces and Reflectance for Relighting and View Synthesiscited by 12
  28. 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysiscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.