mlsanityData to 7 Oct 2026

Relightable Neural Human Assets from Multi-view Gradient Illuminations

arXiv 2212.07648 ↗First posted 15 Dec 2022cs.CV cs.AIcited by 11

Not on the map. Why?

Abstract (arXiv)

Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2,000 high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks. The dataset is available at https://miaoing.github.io/RNHA.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 49 of its 109 references that are in the map. First posted on arXiv 15 Dec 2022.

Builds on

49 of 109 references.

References · 49

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2021Alias-Free Generative Adversarial Networkscited by 1,181
  8. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
  9. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  10. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
37 more
  1. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  2. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  3. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  4. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  5. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  6. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  7. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  8. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  9. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  10. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
  11. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  12. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 143
  13. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  14. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  15. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  16. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  17. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  18. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  19. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  20. 2021HumanGAN: A Generative Model of Humans Imagescited by 47
  21. 2021Neural Video Portrait Relighting in Real-time via Consistency Modelingcited by 46
  22. 2019Photo-Realistic Facial Details Synthesis from Single Imagecited by 40
  23. 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
  24. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  25. 2018LIME: Live Intrinsic Material Estimationcited by 33
  26. 2021Single-image Full-body Human Relightingcited by 30
  27. 2022Uncertainty-Aware Deep Multi-View Photometric Stereocited by 30
  28. 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
  29. 2021Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptationcited by 21
  30. 2020Light Stage Super-Resolution: Continuous High-Frequency Relightingcited by 20
  31. 2022Video-driven Neural Physically-based Facial Asset for Productioncited by 17
  32. 2019Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Imagescited by 16
  33. 2022EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyescited by 14
  34. 2016What Is Around The Camera?cited by 10
  35. 2017Sparse Photometric 3D Face Reconstruction Guided by Morphable Modelscited by 10
  36. 2020One-Shot Identity-Preserving Portrait Reenactmentcited by 10
  37. 2022Garment Avatars: Realistic Cloth Driving using Pattern Registrationcited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 7; 2024: 2; 2025: 1; 2026: 1.

11 papers.