Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream
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Abstract (arXiv)
Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural approach for instant volumetric human-object tracking and rendering using a single RGBD camera. It bridges traditional non-rigid tracking with recent instant radiance field techniques via a multi-thread tracking-rendering mechanism. In the tracking front-end, we adopt a robust human-object capture scheme to provide sufficient motion priors. We further introduce a separated instant neural representation with a novel hybrid deformation module for the interacting scene. We also provide an on-the-fly reconstruction scheme of the dynamic/static radiance fields via efficient motion-prior searching. Moreover, we introduce an online key frame selection scheme and a rendering-aware refinement strategy to significantly improve the appearance details for online novel-view synthesis. Extensive experiments demonstrate the effectiveness and efficiency of our approach for the instant generation of human-object radiance fields on the fly, notably achieving real-time photo-realistic novel view synthesis under complex human-object interactions.
Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 45 of its 74 references that are in the map. First posted on arXiv 6 Apr 2023.
Builds on
45 of 74 references.
References · 45
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- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
33 more
- 2019Neural Point-Based Graphicscited by 327
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
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- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2021Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusioncited by 129
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
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Citing papers per year: 2023: 4; 2024: 11; 2025: 7; 2026: 1.
23 papers.
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- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 23
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
11 more
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
- 2024Dynamic NeRF: A Reviewcited by 5
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modelingcited by 4
- 2024Fast Sparse View Guided NeRF Update for Object Reconfigurationscited by 3
- 20243DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applicationscited by 1
- 2025Learning Efficient and Generalizable Human Representation with Human Gaussian Modelcited by 1
- 2025Realistic Clothed Human and Object Joint Reconstruction from a Single Imagecited by 0
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2025Learning Efficient and Generalizable Human Representation with Human Gaussian Model24 Jul 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Image19 Apr 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025Realistic Clothed Human and Object Joint Reconstruction from a Single Image25 Feb 2025
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video12 Feb 2025
- 20243DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applications14 Oct 2024
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians20 Sep 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024InterTrack: Tracking Human Object Interaction without Object Templates25 Aug 2024
11 more
- 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling16 Jul 2024
- 2024iHuman: Instant Animatable Digital Humans From Monocular Videos15 Jul 2024
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors18 Jun 2024
- 2024Dynamic NeRF: A Review14 May 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024Fast Sparse View Guided NeRF Update for Object Reconfigurations16 Mar 2024
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priors29 Feb 2024
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation12 Dec 2023
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting6 Dec 2023
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streams28 Nov 2023
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 23
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
12 most cited of 22 All 22 (JSON)
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2025Learning Efficient and Generalizable Human Representation with Human Gaussian Model24 Jul 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Image19 Apr 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025Realistic Clothed Human and Object Joint Reconstruction from a Single Image25 Feb 2025
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video12 Feb 2025
- 20243DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applications14 Oct 2024
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians20 Sep 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024InterTrack: Tracking Human Object Interaction without Object Templates25 Aug 2024
12 newest of 22 All 22 (JSON)