mlsanityData to 14 Oct 2026

Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream

arXiv 2304.03184 ↗First posted 6 Apr 2023cs.CVcited by 23

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Abstract (arXiv)

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural approach for instant volumetric human-object tracking and rendering using a single RGBD camera. It bridges traditional non-rigid tracking with recent instant radiance field techniques via a multi-thread tracking-rendering mechanism. In the tracking front-end, we adopt a robust human-object capture scheme to provide sufficient motion priors. We further introduce a separated instant neural representation with a novel hybrid deformation module for the interacting scene. We also provide an on-the-fly reconstruction scheme of the dynamic/static radiance fields via efficient motion-prior searching. Moreover, we introduce an online key frame selection scheme and a rendering-aware refinement strategy to significantly improve the appearance details for online novel-view synthesis. Extensive experiments demonstrate the effectiveness and efficiency of our approach for the instant generation of human-object radiance fields on the fly, notably achieving real-time photo-realistic novel view synthesis under complex human-object interactions.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 45 of its 74 references that are in the map. First posted on arXiv 6 Apr 2023.

Builds on

45 of 74 references.

References · 45

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  9. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  12. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
33 more
  1. 2019Neural Point-Based Graphicscited by 327
  2. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  4. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  5. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  6. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
  7. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  8. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  9. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
  10. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  11. 2021Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusioncited by 129
  12. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  13. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  14. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  15. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  16. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  17. 2019DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Datacited by 77
  18. 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
  19. 2020Neural Deformation Graphs for Globally-consistent Non-rigid Reconstructioncited by 67
  20. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  21. 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
  22. 2019FlowNet3D++: Geometric Losses For Deep Scene Flow Estimationcited by 55
  23. 2021DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Renderingcited by 52
  24. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  25. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  26. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  27. 2022Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priorscited by 30
  28. 2022OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstructioncited by 27
  29. 2021RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Streamcited by 26
  30. 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
  31. 2022Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Cameracited by 12
  32. 2022Artemis: Articulated Neural Pets with Appearance and Motion synthesiscited by 8
  33. 2022Articulated 3D Human-Object Interactions from RGB Videos: An Empirical Analysis of Approaches and Challengescited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 11; 2025: 7; 2026: 1.

23 papers.

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  1. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  2. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  3. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
  4. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  5. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
  6. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  7. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 23
  8. 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
  9. 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
  10. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  11. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
  12. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
11 more
  1. 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
  2. 2024Dynamic NeRF: A Reviewcited by 5
  3. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  4. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
  5. 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modelingcited by 4
  6. 2024Fast Sparse View Guided NeRF Update for Object Reconfigurationscited by 3
  7. 20243DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applicationscited by 1
  8. 2025Learning Efficient and Generalizable Human Representation with Human Gaussian Modelcited by 1
  9. 2025Realistic Clothed Human and Object Joint Reconstruction from a Single Imagecited by 0
  10. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  11. 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0