HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars
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Abstract (arXiv)
We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on a dense UV manifold of the human body surface. To handle complicated motions (e.g., self-occlusions), we then leverage the encoded information on the UV manifold to construct a 3D volumetric representation based on a dynamic pose-conditioned neural radiance field. While this allows us to represent 3D geometry with changing topology, volumetric rendering is computationally heavy. Hence we employ only a rough volumetric representation using a pose-conditioned downsampled neural radiance field (PD-NeRF), which we can render efficiently at low resolutions. In addition, we learn 2D textural features that are fused with rendered volumetric features in image space. The key advantage of our approach is that we can then convert the fused features into a high-resolution, high-quality avatar by a fast GAN-based textural renderer. We demonstrate that hybrid rendering enables HVTR to handle complicated motions, render high-quality avatars under user-controlled poses/shapes and even loose clothing, and most importantly, be efficient at inference time. Our experimental results also demonstrate state-of-the-art quantitative results.
Key facts. Cited by 33 papers in the map (data through 14 Oct 2026). Builds on 72 of its 92 references that are in the map. First posted on arXiv 19 Dec 2021.
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72 of 92 references.
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50 most cited of 72 All 72 (JSON)
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Citing papers per year: 2022: 6; 2023: 8; 2024: 12; 2025: 5; 2026: 2.
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- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
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- 2024Street Gaussians without 3D Object Tracker7 Dec 2024
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy19 Nov 2024
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects21 Sep 2024
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