mlsanityData to 7 Oct 2026

VoxNeuS: Enhancing Voxel-Based Neural Surface Reconstruction via Gradient Interpolation

arXiv 2406.07170 ↗First posted 11 Jun 2024cs.CVcited by 0

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Abstract (arXiv)

Neural Surface Reconstruction learns a Signed Distance Field~(SDF) to reconstruct the 3D model from multi-view images. Previous works adopt voxel-based explicit representation to improve efficiency. However, they ignored the gradient instability of interpolation in the voxel grid, leading to degradation on convergence and smoothness. Besides, previous works entangled the optimization of geometry and radiance, which leads to the deformation of geometry to explain radiance, causing artifacts when reconstructing textured planes. In this work, we reveal that the instability of gradient comes from its discontinuity during trilinear interpolation, and propose to use the interpolated gradient instead of the original analytical gradient to eliminate the discontinuity. Based on gradient interpolation, we propose VoxNeuS, a lightweight surface reconstruction method for computational and memory efficient neural surface reconstruction. Thanks to the explicit representation, the gradient of regularization terms, i.e. Eikonal and curvature loss, are directly solved, avoiding computation and memory-access overhead. Further, VoxNeuS adopts a geometry-radiance disentangled architecture to handle the geometry deformation from radiance optimization. The experimental results show that VoxNeuS achieves better reconstruction quality than previous works. The entire training process takes 15 minutes and less than 3 GB of memory on a single 2080ti GPU.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 33 references that are in the map. First posted on arXiv 11 Jun 2024.

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18 of 33 references.

References · 18

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  7. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  9. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
  10. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  11. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  12. 2020Implicit Gradient Regularizationcited by 145
6 more
  1. 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
  2. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
  3. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  4. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  5. 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23
  6. 2023SuperUDF: Self-supervised UDF Estimation for Surface Reconstructioncited by 6

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