AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control
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Cited by 39 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic style that can be easily animated. Our proposed method, AvatarCraft, addresses this challenge by using diffusion models to guide the learning of geometry and texture for a neural avatar based on a single text prompt. We carefully design the optimization framework of neural implicit fields, including a coarse-to-fine multi-bounding box training strategy, shape regularization, and diffusion-based constraints, to produce high-quality geometry and texture. Additionally, we make the human avatar animatable by deforming the neural implicit field with an explicit warping field that maps the target human mesh to a template human mesh, both represented using parametric human models. This simplifies animation and reshaping of the generated avatar by controlling pose and shape parameters. Extensive experiments on various text descriptions show that AvatarCraft is effective and robust in creating human avatars and rendering novel views, poses, and shapes. Our project page is: https://avatar-craft.github.io/.
Key facts. Cited by 84 papers in the map (data through 7 Oct 2026). Builds on 48 of its 63 references that are in the map. First posted on arXiv 30 Mar 2023.
Builds on
48 of 63 references.
References · 48
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- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2021RegionCLIP: Region-based Language-Image Pretrainingcited by 612
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- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
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- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2021Stylizing 3D Scene via Implicit Representation and HyperNetworkcited by 103
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- 2022CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshescited by 41
- 20233DAvatarGAN: Bridging Domains for Personalized Editable Avatarscited by 38
- 2021Exemplar-Based 3D Portrait Stylizationcited by 21
- 2023Unsupervised Volumetric Animationcited by 18
- 2021Cross-Domain and Disentangled Face Manipulation with 3D Guidancecited by 17
- 2021Flow Guided Transformable Bottleneck Networks for Motion Retargetingcited by 12
- 2022AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridgingcited by 10
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Citing papers per year: 2023: 26; 2024: 34; 2025: 19; 2026: 5.
84 papers.
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- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
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