mlsanityData to 7 Oct 2026

SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes

arXiv 2308.08258 ↗First posted 16 Aug 2023cs.CV cs.GRcited by 11

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Abstract (arXiv)

Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables advanced downstream tasks like 3D editing, motion analysis, or virtual-asset creation. We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner. Our dynamic-NeRF method takes multi-view RGB videos and background images from static cameras with known camera parameters as input. It then reconstructs the deformations of an estimated canonical model of the geometry and appearance in an online fashion. Since this canonical model is time-invariant, we obtain correspondences even for long-term, long-range motions. We employ neural scene representations to parametrize the components of our method. Like prior dynamic-NeRF methods, we use a backwards deformation model. We find non-trivial adaptations of this model necessary to handle larger motions: We decompose the deformations into a strongly regularized coarse component and a weakly regularized fine component, where the coarse component also extends the deformation field into the space surrounding the object, which enables tracking over time. We show experimentally that, unlike prior work that only handles small motion, our method enables the reconstruction of studio-scale motions.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 48 of its 98 references that are in the map. First posted on arXiv 16 Aug 2023.

Builds on

48 of 98 references.

References · 48

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36 more
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Citing papers per year: 2023: 3; 2024: 6; 2025: 2.

11 papers.