SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes
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Abstract (arXiv)
Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables advanced downstream tasks like 3D editing, motion analysis, or virtual-asset creation. We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner. Our dynamic-NeRF method takes multi-view RGB videos and background images from static cameras with known camera parameters as input. It then reconstructs the deformations of an estimated canonical model of the geometry and appearance in an online fashion. Since this canonical model is time-invariant, we obtain correspondences even for long-term, long-range motions. We employ neural scene representations to parametrize the components of our method. Like prior dynamic-NeRF methods, we use a backwards deformation model. We find non-trivial adaptations of this model necessary to handle larger motions: We decompose the deformations into a strongly regularized coarse component and a weakly regularized fine component, where the coarse component also extends the deformation field into the space surrounding the object, which enables tracking over time. We show experimentally that, unlike prior work that only handles small motion, our method enables the reconstruction of studio-scale motions.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 48 of its 98 references that are in the map. First posted on arXiv 16 Aug 2023.
Builds on
48 of 98 references.
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36 more
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Built on by
Citing papers per year: 2023: 3; 2024: 6; 2025: 2.
11 papers.
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2023Artist-Friendly Relightable and Animatable Neural Headscited by 6
- 2024CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequencescited by 6
- 2024CARFF: Conditional Auto-encoded Radiance Field for 3D Scene Forecastingcited by 4
- 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streamscited by 3
- 2025Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objectscited by 2
- 2025MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic Scenescited by 0
- 2025MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic Scenes19 Sep 2025
- 2025Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objects19 Feb 2025
- 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams9 Dec 2024
- 2024CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequences5 Jun 2024
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing29 Apr 2024
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field24 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024CARFF: Conditional Auto-encoded Radiance Field for 3D Scene Forecasting31 Jan 2024
- 2023Artist-Friendly Relightable and Animatable Neural Heads6 Dec 2023
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction2 Dec 2023