HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video
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Abstract (arXiv)
We introduce HOSNeRF, a novel 360deg free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and rendering all scene details (dynamic humans, objects, and backgrounds) from arbitrary viewpoints. The first challenge in this task is the complex object motions in human-object interactions, which we tackle by introducing the new object bones into the conventional human skeleton hierarchy to effectively estimate large object deformations in our dynamic human-object model. The second challenge is that humans interact with different objects at different times, for which we introduce two new learnable object state embeddings that can be used as conditions for learning our human-object representation and scene representation, respectively. Extensive experiments show that HOSNeRF significantly outperforms SOTA approaches on two challenging datasets by a large margin of 40% ~ 50% in terms of LPIPS. The code, data, and compelling examples of 360deg free-viewpoint renderings from single videos will be released in https://showlab.github.io/HOSNeRF.
Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 47 of its 67 references that are in the map. First posted on arXiv 24 Apr 2023.
Builds on
47 of 67 references.
References · 47
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35 more
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
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Citing papers per year: 2023: 11; 2024: 11; 2025: 7; 2026: 4.
33 papers.
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- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0
- 2026HOIGS: Human-Object Interaction Gaussian Splattingcited by 0
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Videocited by 0
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
- 2026HOIGS: Human-Object Interaction Gaussian Splatting5 Apr 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
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- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objects12 Mar 2025
- 2024DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh20 Nov 2024
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- 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Video30 Sep 2024
- 2024TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene26 Sep 2024
- 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling24 Sep 2024
- 2024KRONC: Keypoint-based Robust Camera Optimization for 3D Car Reconstruction9 Sep 2024
- 2024DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistency14 Aug 2024
- 20244Dynamic: Text-to-4D Generation with Hybrid Priors17 Jul 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes24 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2023Wild2Avatar: Rendering Humans Behind Occlusions31 Dec 2023
- 2023ShowRoom3D: Text to High-Quality 3D Room Generation Using 3D Priors20 Dec 2023
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation12 Dec 2023
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing8 Dec 2023
- 2023ColonNeRF: High-Fidelity Neural Reconstruction of Long Colonoscopy4 Dec 2023
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction2 Dec 2023
- 2023XAGen: 3D Expressive Human Avatars Generation22 Nov 2023
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing16 Oct 2023
- 2023Dynamic NeRFs for Soccer Scenes13 Sep 2023
- 2023DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields31 Jul 2023
- 2023Enhance-NeRF: Multiple Performance Evaluation for Neural Radiance Fields8 Jun 2023
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editingcited by 17
- 20244Dynamic: Text-to-4D Generation with Hybrid Priorscited by 15
- 2024DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistencycited by 13
- 2023ShowRoom3D: Text to High-Quality 3D Room Generation Using 3D Priorscited by 7
- 2024DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistency14 Aug 2024
- 20244Dynamic: Text-to-4D Generation with Hybrid Priors17 Jul 2024
- 2023ShowRoom3D: Text to High-Quality 3D Room Generation Using 3D Priors20 Dec 2023
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation12 Dec 2023
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing16 Oct 2023
- 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
- 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 63
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
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- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
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- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
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- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
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- 2024DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh20 Nov 2024
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