mlsanityData to 7 Oct 2026

HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video

arXiv 2304.12281 ↗First posted 24 Apr 2023cs.CVcited by 33

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Abstract (arXiv)

We introduce HOSNeRF, a novel 360deg free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and rendering all scene details (dynamic humans, objects, and backgrounds) from arbitrary viewpoints. The first challenge in this task is the complex object motions in human-object interactions, which we tackle by introducing the new object bones into the conventional human skeleton hierarchy to effectively estimate large object deformations in our dynamic human-object model. The second challenge is that humans interact with different objects at different times, for which we introduce two new learnable object state embeddings that can be used as conditions for learning our human-object representation and scene representation, respectively. Extensive experiments show that HOSNeRF significantly outperforms SOTA approaches on two challenging datasets by a large margin of 40% ~ 50% in terms of LPIPS. The code, data, and compelling examples of 360deg free-viewpoint renderings from single videos will be released in https://showlab.github.io/HOSNeRF.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 47 of its 67 references that are in the map. First posted on arXiv 24 Apr 2023.

Builds on

47 of 67 references.

References · 47

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  5. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  6. 2017Mask R-CNNcited by 7,259
  7. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  8. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  10. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  11. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  12. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
35 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  2. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  3. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  4. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  5. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  6. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  7. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  8. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  9. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  10. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  11. 2019Neural Point-Based Graphicscited by 326
  12. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  13. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  14. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  15. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  16. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  17. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  18. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  19. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  20. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  21. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  22. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  23. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  24. 2021Real-time Deep Dynamic Characterscited by 133
  25. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  26. 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
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  28. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  29. 2021DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Renderingcited by 52
  30. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 52
  31. 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
  32. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  33. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  34. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  35. 2021RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Streamcited by 26

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 11; 2024: 11; 2025: 7; 2026: 4.

33 papers.

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  1. 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
  2. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 63
  3. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  4. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
  5. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  6. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  7. 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editingcited by 17
  8. 2023XAGen: 3D Expressive Human Avatars Generationcited by 17
  9. 2023DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fieldscited by 16
  10. 20244Dynamic: Text-to-4D Generation with Hybrid Priorscited by 15
  11. 2024DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistencycited by 13
  12. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
21 more
  1. 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
  2. 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
  3. 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
  4. 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenescited by 8
  5. 2023ShowRoom3D: Text to High-Quality 3D Room Generation Using 3D Priorscited by 7
  6. 2024DAGSM: Disentangled Avatar Generation with GS-enhanced Meshcited by 5
  7. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  8. 2023Dynamic NeRFs for Soccer Scenescited by 4
  9. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  10. 2023ColonNeRF: High-Fidelity Neural Reconstruction of Long Colonoscopycited by 2
  11. 2024TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scenecited by 2
  12. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  13. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  14. 2024KRONC: Keypoint-based Robust Camera Optimization for 3D Car Reconstructioncited by 1
  15. 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
  16. 2023Enhance-NeRF: Multiple Performance Evaluation for Neural Radiance Fieldscited by 0
  17. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  18. 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
  19. 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0
  20. 2026HOIGS: Human-Object Interaction Gaussian Splattingcited by 0
  21. 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Videocited by 0