HARP: Personalized Hand Reconstruction from a Monocular RGB Video
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Abstract (arXiv)
We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity appearance and geometry. In contrast to the major trend of neural implicit representations, HARP models a hand with a mesh-based parametric hand model, a vertex displacement map, a normal map, and an albedo without any neural components. As validated by our experiments, the explicit nature of our representation enables a truly scalable, robust, and efficient approach to hand avatar creation. HARP is optimized via gradient descent from a short sequence captured by a hand-held mobile phone and can be directly used in AR/VR applications with real-time rendering capability. To enable this, we carefully design and implement a shadow-aware differentiable rendering scheme that is robust to high degree articulations and self-shadowing regularly present in hand motion sequences, as well as challenging lighting conditions. It also generalizes to unseen poses and novel viewpoints, producing photo-realistic renderings of hand animations performing highly-articulated motions. Furthermore, the learned HARP representation can be used for improving 3D hand pose estimation quality in challenging viewpoints. The key advantages of HARP are validated by the in-depth analyses on appearance reconstruction, novel-view and novel pose synthesis, and 3D hand pose refinement. It is an AR/VR-ready personalized hand representation that shows superior fidelity and scalability.
Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 68 of its 92 references that are in the map. First posted on arXiv 19 Dec 2022.
Builds on
68 of 92 references.
References · 68
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50 most cited of 68 All 68 (JSON)
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Citing papers per year: 2023: 5; 2024: 9; 2025: 7; 2026: 7.
28 papers.
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- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2023MANUS: Markerless Grasp Capture using Articulated 3D Gaussianscited by 26
- 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 24
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 19
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2024URHand: Universal Relightable Handscited by 17
- 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Modelcited by 13
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
16 more
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatarscited by 3
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
- 2023Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D Imagescited by 2
- 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texturecited by 2
- 2024XHand: Real-time Expressive Hand Avatarcited by 2
- 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networkscited by 2
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
- 2026HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidancecited by 0
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
- 2026PHAF-Personalized Hand Avatars in a Flashcited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splattingcited by 0
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting31 Jul 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026PHAF-Personalized Hand Avatars in a Flash2 Jun 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance6 Apr 2026
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves21 Mar 2026
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior7 Nov 2025
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes26 Sep 2025
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation3 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
16 more
- 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networks4 May 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars11 Oct 2024
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision3 Sep 2024
- 2024XHand: Real-time Expressive Hand Avatar30 Jul 2024
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering8 Jul 2024
- 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Model13 May 2024
- 2024Reconstructing Hand-Held Objects in 3D from Images and Videos9 Apr 2024
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image13 Mar 2024
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priors29 Feb 2024
- 2024URHand: Universal Relightable Hands10 Jan 2024
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstruction21 Dec 2023
- 2023MANUS: Markerless Grasp Capture using Articulated 3D Gaussians4 Dec 2023
- 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texture25 Aug 2023
- 2023An Outlook into the Future of Egocentric Vision14 Aug 2023
- 2023Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D Images12 Jul 2023
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2023MANUS: Markerless Grasp Capture using Articulated 3D Gaussianscited by 26
- 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 24
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 19
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2024URHand: Universal Relightable Handscited by 17
- 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Modelcited by 13
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
12 most cited of 28 All 28 (JSON)
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting31 Jul 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026PHAF-Personalized Hand Avatars in a Flash2 Jun 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance6 Apr 2026
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves21 Mar 2026
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior7 Nov 2025
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes26 Sep 2025
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation3 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
12 newest of 28 All 28 (JSON)