mlsanityData to 7 Oct 2026

TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video

arXiv 2008.00158 ↗First posted 1 Aug 2020cs.CVcited by 27

Not on the map. Why?

Abstract (arXiv)

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt a synthetically trained model to real-world sequences in a self-supervised manner for detailed surface geometry and high-resolution texture estimation. In practice, we train our models on a short example sequence for self-adaptation and the model runs at interactive framerate afterwards. We validate TexMesh on synthetic and real-world data, and show it outperforms the state of art quantitatively and qualitatively.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 9; 2022: 7; 2023: 7; 2024: 1; 2025: 2; 2026: 1.

27 papers.

Sort:

  1. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  2. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  3. 2021Real-time Deep Dynamic Characterscited by 133
  4. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  5. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  6. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  7. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  8. 2023Flow supervision for Deformable NeRFcited by 42
  9. 20213D Human Texture Estimation from a Single Image with Transformerscited by 35
  10. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
  11. 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
  12. 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
15 more
  1. 2022RANA: Relightable Articulated Neural Avatarscited by 12
  2. 2024Neural-ABC: Neural Parametric Models for Articulated Body with Clothescited by 9
  3. 2023Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networkscited by 8
  4. 2025AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusioncited by 8
  5. 2021Geometry-aware Two-scale PIFu Representation for Human Reconstructioncited by 4
  6. 2022Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinationscited by 2
  7. 2022DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatarscited by 2
  8. 2022CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstructioncited by 2
  9. 2023Refining 3D Human Texture Estimation from a Single Imagecited by 2
  10. 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximitycited by 2
  11. 2023DeepIron: Predicting Unwarped Garment Texture from a Single Imagecited by 2
  12. 2023AnthroNet: Conditional Generation of Humans via Anthropometricscited by 1
  13. 2025On the Skinning of Gaussian Avatarscited by 1
  14. 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRcited by 1
  15. 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editingcited by 0