TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video
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Abstract (arXiv)
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt a synthetically trained model to real-world sequences in a self-supervised manner for detailed surface geometry and high-resolution texture estimation. In practice, we train our models on a short example sequence for self-adaptation and the model runs at interactive framerate afterwards. We validate TexMesh on synthetic and real-world data, and show it outperforms the state of art quantitatively and qualitatively.
Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2020.
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Citing papers per year: 2021: 9; 2022: 7; 2023: 7; 2024: 1; 2025: 2; 2026: 1.
27 papers.
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- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2021Real-time Deep Dynamic Characterscited by 133
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
- 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2023Flow supervision for Deformable NeRFcited by 42
- 20213D Human Texture Estimation from a Single Image with Transformerscited by 35
- 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
- 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
- 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
15 more
- 2022RANA: Relightable Articulated Neural Avatarscited by 12
- 2024Neural-ABC: Neural Parametric Models for Articulated Body with Clothescited by 9
- 2023Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networkscited by 8
- 2025AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusioncited by 8
- 2021Geometry-aware Two-scale PIFu Representation for Human Reconstructioncited by 4
- 2022Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinationscited by 2
- 2022DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatarscited by 2
- 2022CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstructioncited by 2
- 2023Refining 3D Human Texture Estimation from a Single Imagecited by 2
- 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximitycited by 2
- 2023DeepIron: Predicting Unwarped Garment Texture from a Single Imagecited by 2
- 2023AnthroNet: Conditional Generation of Humans via Anthropometricscited by 1
- 2025On the Skinning of Gaussian Avatarscited by 1
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRcited by 1
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editingcited by 0
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR2 Feb 2026
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
- 2025AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion30 May 2025
- 2024Neural-ABC: Neural Parametric Models for Articulated Body with Clothes6 Apr 2024
- 2023DeepIron: Predicting Unwarped Garment Texture from a Single Image24 Oct 2023
- 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximity12 Oct 2023
- 2023AnthroNet: Conditional Generation of Humans via Anthropometrics7 Sep 2023
- 2023Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks1 May 2023
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing14 Apr 2023
- 2023Flow supervision for Deformable NeRF28 Mar 2023
- 2023Refining 3D Human Texture Estimation from a Single Image6 Mar 2023
- 2022RANA: Relightable Articulated Neural Avatars6 Dec 2022
15 more
- 2022CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstruction20 Jul 2022
- 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture5 Jul 2022
- 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing30 Jun 2022
- 2022TAVA: Template-free Animatable Volumetric Actors17 Jun 2022
- 2022DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars29 Mar 2022
- 2022Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations14 Mar 2022
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videos23 Dec 2021
- 2021Geometry-aware Two-scale PIFu Representation for Human Reconstruction3 Dec 2021
- 2021Physics-based Human Motion Estimation and Synthesis from Videos21 Sep 2021
- 20213D Human Texture Estimation from a Single Image with Transformers6 Sep 2021
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose24 Aug 2021
- 2021Animatable Neural Radiance Fields from Monocular RGB Videos25 Jun 2021
- 2021Real-time Deep Dynamic Characters4 May 2021
- 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras1 May 2021
- 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capture29 Mar 2021
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2021Real-time Deep Dynamic Characterscited by 133
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
- 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2023Flow supervision for Deformable NeRFcited by 42
- 20213D Human Texture Estimation from a Single Image with Transformerscited by 35
- 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
- 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
- 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
12 most cited of 27 All 27 (JSON)
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR2 Feb 2026
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
- 2025AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion30 May 2025
- 2024Neural-ABC: Neural Parametric Models for Articulated Body with Clothes6 Apr 2024
- 2023DeepIron: Predicting Unwarped Garment Texture from a Single Image24 Oct 2023
- 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximity12 Oct 2023
- 2023AnthroNet: Conditional Generation of Humans via Anthropometrics7 Sep 2023
- 2023Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks1 May 2023
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing14 Apr 2023
- 2023Flow supervision for Deformable NeRF28 Mar 2023
- 2023Refining 3D Human Texture Estimation from a Single Image6 Mar 2023
- 2022RANA: Relightable Articulated Neural Avatars6 Dec 2022
12 newest of 27 All 27 (JSON)