Towards Learning Neural Representations from Shadows
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Abstract (arXiv)
We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows, they assume a fixed scanning setup and fail to generalize to complex scenes. Neural rendering algorithms, on the other hand, rely on photometric consistency between RGB images, but largely ignore physical cues such as shadows, which have been shown to provide valuable information about the scene. We observe that shadows are a powerful cue that can constrain neural scene representations to learn SfS, and even outperform NeRF to reconstruct otherwise hidden geometry. We propose a graphics-inspired differentiable approach to render accurate shadows with volumetric rendering, predicting a shadow map that can be compared to the ground truth shadow. Even with just binary shadow maps, we show that neural rendering can localize the object and estimate coarse geometry. Our approach reveals that sparse cues in images can be used to estimate geometry using differentiable volumetric rendering. Moreover, our framework is highly generalizable and can work alongside existing 3D reconstruction techniques that otherwise only use photometric consistency.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 19 of its 41 references that are in the map. First posted on arXiv 29 Mar 2022.
Builds on
19 of 41 references.
References · 19
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7 more
- 2017Neural 3D Mesh Renderercited by 437
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Built on by
Citing papers per year: 2022: 4; 2023: 4; 2024: 3; 2025: 1.
12 papers.
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
- 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
- 2023PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidarcited by 9
- 2023SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decompositioncited by 9
- 20233D Motion Magnification: Visualizing Subtle Motions with Time Varying Radiance Fieldscited by 7
- 2022Physics vs. Learned Priors: Rethinking Camera and Algorithm Design for Task-Specific Imagingcited by 6
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fieldscited by 5
- 2025S-EO: A Large-Scale Dataset for Geometry-Aware Shadow Detection in Remote Sensing Applicationscited by 5
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024Neural Shadow Artcited by 2
- 2023Shape from Shading for Robotic Manipulationcited by 0
- 2025S-EO: A Large-Scale Dataset for Geometry-Aware Shadow Detection in Remote Sensing Applications9 Apr 2025
- 2024Neural Shadow Art28 Nov 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fields21 Jun 2024
- 2023SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition24 Dec 2023
- 2023PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar21 Dec 2023
- 20233D Motion Magnification: Visualizing Subtle Motions with Time Varying Radiance Fields7 Aug 2023
- 2023Shape from Shading for Robotic Manipulation24 Apr 2023
- 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision25 Nov 2022
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpoint17 Oct 2022
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising7 Jun 2022
- 2022Physics vs. Learned Priors: Rethinking Camera and Algorithm Design for Task-Specific Imaging21 Apr 2022