mlsanityData to 7 Oct 2026

Two-shot Spatially-varying BRDF and Shape Estimation

arXiv 2004.00403 ↗First posted 1 Apr 2020cs.CV cs.GR cs.LGcited by 59

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Abstract (arXiv)

Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of images taken from multiple views in a controlled environment. Newer deep learning-based approaches require only a few input images, but the reconstruction quality is not on par with optimization techniques. We propose a novel deep learning architecture with a stage-wise estimation of shape and SVBRDF. The previous predictions guide each estimation, and a joint refinement network later refines both SVBRDF and shape. We follow a practical mobile image capture setting and use unaligned two-shot flash and no-flash images as input. Both our two-shot image capture and network inference can run on mobile hardware. We also create a large-scale synthetic training dataset with domain-randomized geometry and realistic materials. Extensive experiments on both synthetic and real-world datasets show that our network trained on a synthetic dataset can generalize well to real-world images. Comparisons with recent approaches demonstrate the superior performance of the proposed approach.

Key facts. Cited by 59 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Apr 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 13; 2022: 8; 2023: 14; 2024: 9; 2025: 11; 2026: 4.

59 papers.

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  1. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  2. 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
  3. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  4. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  5. 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agentscited by 91
  6. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  7. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  8. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
  9. 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
  10. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
  11. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  12. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
38 more
  1. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
  2. 2021Shape and Material Capture at Homecited by 36
  3. 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
  4. 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
  5. 2022De-rendering 3D Objects in the Wildcited by 31
  6. 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
  7. 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
  8. 2021GMLight: Lighting Estimation via Geometric Distribution Approximationcited by 28
  9. 2021De-rendering the World's Revolutionary Artefactscited by 28
  10. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
  11. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  12. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
  13. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
  14. 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
  15. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
  16. 2021Sparse Needlets for Lighting Estimation with Spherical Transport Losscited by 18
  17. 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
  18. 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
  19. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  20. 2021Facial Depth and Normal Estimation using Single Dual-Pixel Cameracited by 11
  21. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
  22. 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
  23. 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANscited by 8
  24. 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
  25. 2026Generative World Renderercited by 8
  26. 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Fieldcited by 7
  27. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
  28. 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
  29. 2024Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecturecited by 6
  30. 2022DeepPS2: Revisiting Photometric Stereo Using Two Differently Illuminated Imagescited by 5
  31. 2021SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Networkcited by 4
  32. 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
  33. 2024Uncertainty for SVBRDF Acquisition using Frequency Analysiscited by 4
  34. 2025A Real-world Display Inverse Rendering Datasetcited by 4
  35. 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
  36. 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3
  37. 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
  38. 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfercited by 2

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