Two-shot Spatially-varying BRDF and Shape Estimation
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Abstract (arXiv)
Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of images taken from multiple views in a controlled environment. Newer deep learning-based approaches require only a few input images, but the reconstruction quality is not on par with optimization techniques. We propose a novel deep learning architecture with a stage-wise estimation of shape and SVBRDF. The previous predictions guide each estimation, and a joint refinement network later refines both SVBRDF and shape. We follow a practical mobile image capture setting and use unaligned two-shot flash and no-flash images as input. Both our two-shot image capture and network inference can run on mobile hardware. We also create a large-scale synthetic training dataset with domain-randomized geometry and realistic materials. Extensive experiments on both synthetic and real-world datasets show that our network trained on a synthetic dataset can generalize well to real-world images. Comparisons with recent approaches demonstrate the superior performance of the proposed approach.
Key facts. Cited by 59 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Apr 2020.
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Citing papers per year: 2021: 13; 2022: 8; 2023: 14; 2024: 9; 2025: 11; 2026: 4.
59 papers.
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- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agentscited by 91
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
38 more
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
- 2021Shape and Material Capture at Homecited by 36
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2021GMLight: Lighting Estimation via Geometric Distribution Approximationcited by 28
- 2021De-rendering the World's Revolutionary Artefactscited by 28
- 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
- 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2021Sparse Needlets for Lighting Estimation with Spherical Transport Losscited by 18
- 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2021Facial Depth and Normal Estimation using Single Dual-Pixel Cameracited by 11
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
- 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANscited by 8
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
- 2026Generative World Renderercited by 8
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Fieldcited by 7
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
- 2024Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecturecited by 6
- 2022DeepPS2: Revisiting Photometric Stereo Using Two Differently Illuminated Imagescited by 5
- 2021SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Networkcited by 4
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2024Uncertainty for SVBRDF Acquisition using Frequency Analysiscited by 4
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
- 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfercited by 2
50 most cited of 59 All 59 (JSON)
- 2026FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Images26 Aug 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026Generative World Renderer2 Apr 2026
- 2026ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects26 Mar 2026
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video10 Sep 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity30 Jun 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
38 more
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations16 Dec 2024
- 2024Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecture27 Sep 2024
- 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering19 Aug 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2024Uncertainty for SVBRDF Acquisition using Frequency Analysis25 Jun 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents8 Feb 2024
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild18 Jan 2024
- 2023LightSim: Neural Lighting Simulation for Urban Scenes11 Dec 2023
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility28 Nov 2023
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimation22 Nov 2023
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark24 Oct 2023
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field23 Oct 2023
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes19 Oct 2023
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization18 Oct 2023
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR18 Aug 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereo18 May 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes6 Apr 2023
- 2023NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object2 Feb 2023
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes18 Nov 2022
- 2022Deep scene-scale material estimation from multi-view indoor captures15 Nov 2022
- 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion19 Aug 2022
- 2022DeepPS2: Revisiting Photometric Stereo Using Two Differently Illuminated Images5 Jul 2022
- 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANs18 Jun 2022
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising7 Jun 2022
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections31 May 2022
- 2022De-rendering 3D Objects in the Wild6 Jan 2022
- 2021Facial Depth and Normal Estimation using Single Dual-Pixel Camera25 Nov 2021
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Images24 Nov 2021
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer30 Oct 2021
- 2021SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network29 Oct 2021
50 newest of 59 All 59 (JSON)
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeRcited by 30
- 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering19 Aug 2024
- 2023MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR18 Aug 2023
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
- 2021Shape and Material Capture at Homecited by 36
12 most cited of 53 All 53 (JSON)
- 2026FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Images26 Aug 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026Generative World Renderer2 Apr 2026
- 2026ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects26 Mar 2026
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video10 Sep 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity30 Jun 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
12 newest of 53 All 53 (JSON)