DPCS: Path Tracing-Based Differentiable Projector-Camera Systems
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Abstract (arXiv)
Projector-camera systems (ProCams) simulation aims to model the physical project-and-capture process and associated scene parameters of a ProCams, and is crucial for spatial augmented reality (SAR) applications such as ProCams relighting and projector compensation. Recent advances use an end-to-end neural network to learn the project-and-capture process. However, these neural network-based methods often implicitly encapsulate scene parameters, such as surface material, gamma, and white balance in the network parameters, and are less interpretable and hard for novel scene simulation. Moreover, neural networks usually learn the indirect illumination implicitly in an image-to-image translation way which leads to poor performance in simulating complex projection effects such as soft-shadow and interreflection. In this paper, we introduce a novel path tracing-based differentiable projector-camera systems (DPCS), offering a differentiable ProCams simulation method that explicitly integrates multi-bounce path tracing. Our DPCS models the physical project-and-capture process using differentiable physically-based rendering (PBR), enabling the scene parameters to be explicitly decoupled and learned using much fewer samples. Moreover, our physically-based method not only enables high-quality downstream ProCams tasks, such as ProCams relighting and projector compensation, but also allows novel scene simulation using the learned scene parameters. In experiments, DPCS demonstrates clear advantages over previous approaches in ProCams simulation, offering better interpretability, more efficient handling of complex interreflection and shadow, and requiring fewer training samples.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 11 of its 62 references that are in the map. First posted on arXiv 15 Mar 2025.
Builds on
11 of 62 references.
References · 11
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14
- 2020End-to-end Full Projector Compensationcited by 10
- 2023Neural Projection Mapping Using Reflectance Fieldscited by 8
- 2019CompenNet++: End-to-end Full Projector Compensationcited by 7
- 2023CompenHR: Efficient Full Compensation for High-resolution Projectorcited by 6
- 2024Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectorscited by 6
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025HumanMaterial: Human Material Estimation from a Single Image via Progressive Trainingcited by 1
- 2026ProCap: Projection-Aware Captioning for Spatial Augmented Realitycited by 0
- 2026Setup-Independent Full Projector Compensationcited by 0
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera Systemcited by 0
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System20 Jul 2026
- 2026Setup-Independent Full Projector Compensation2 Apr 2026
- 2026ProCap: Projection-Aware Captioning for Spatial Augmented Reality1 Apr 2026
- 2025HumanMaterial: Human Material Estimation from a Single Image via Progressive Training24 Jul 2025