mlsanityData to 14 Oct 2026

ROSGS: Relightable Outdoor Scenes With Gaussian Splatting

arXiv 2509.11275 ↗First posted 14 Sep 2025cs.CVcited by 2

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Abstract (arXiv)

Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and illumination. Recent works have focused on achieving this decomposition using Neural Radiance Fields (NeRF) or the 3D Gaussian Splatting (3DGS) representation but remain hindered by two key limitations: the high computational overhead associated with neural networks of NeRF and the use of low-frequency lighting representations, which often result in inefficient rendering and suboptimal relighting accuracy. We propose ROSGS, a two-stage pipeline designed to efficiently reconstruct relightable outdoor scenes using the Gaussian Splatting representation. By leveraging monocular normal priors, ROSGS first reconstructs the scene's geometry with the compact 2D Gaussian Splatting (2DGS) representation, providing an efficient and accurate geometric foundation. Building upon this reconstructed geometry, ROSGS then decomposes the scene's texture and lighting through a hybrid lighting model. This model effectively represents typical outdoor lighting by employing a spherical Gaussian function to capture the directional, high-frequency components of sunlight, while learning a radiance transfer function via Spherical Harmonic coefficients to model the remaining low-frequency skylight comprehensively. Both quantitative metrics and qualitative comparisons demonstrate that ROSGS achieves state-of-the-art performance in relighting outdoor scenes and highlight its ability to deliver superior relighting accuracy and rendering efficiency.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 49 of its 72 references that are in the map. First posted on arXiv 14 Sep 2025.

Builds on

49 of 72 references.

References · 49

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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37 more
  1. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  2. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  3. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  4. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  5. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  6. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
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  11. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  12. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  13. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  14. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  15. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  16. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  17. 2021NeRF for Outdoor Scene Relightingcited by 114
  18. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  19. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
  20. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  21. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  22. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  23. 2022Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Imagescited by 59
  24. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  25. 2021Self-supervised Outdoor Scene Relightingcited by 48
  26. 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
  27. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  28. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  29. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  30. 2024RNG: Relightable Neural Gaussianscited by 16
  31. 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
  32. 20223D Moments from Near-Duplicate Photoscited by 15
  33. 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
  34. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
  35. 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
  36. 2020Adaptive Multiplane Image Generation from a Single Internet Picturecited by 9
  37. 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRFcited by 7

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Citing papers per year: 2026: 2.

2 papers.