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DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI

arXiv 2508.08831 ↗First posted 12 Aug 2025cs.GR cs.CV cs.ROcited by 0

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Abstract (arXiv)

Generating synthetic images that closely mimic those from real cameras is instrumental in training visual models and enabling end-to-end visuomotor learning. We introduce DiffPhysCam, a differentiable camera simulator designed to support robotics and embodied AI applications by enabling gradient-based optimization in visual perception pipelines. Differentiable rendering also allows inverse reconstruction of real-world scenes as digital twins, facilitating simulation-based robotics training. Existing virtual cameras offer limited control over intrinsic settings, have difficulty capturing optical artifacts, and lack tunable calibration parameters. DiffPhysCam addresses these limitations through a multi-stage pipeline that provides fine-grained control over camera settings, models key optical effects such as defocus blur, and supports calibration with real-world data. It enables both forward rendering for image synthesis and inverse rendering for 3D scene reconstruction, including mesh and material texture optimization. We show that DiffPhysCam enhances robotic perception performance in synthetic image tasks. As an illustrative example, we create a digital twin of a real-world scene using inverse rendering and use it to set up a virtual experiment in a multi-physics simulation, in which we demonstrate navigation of an autonomous ground vehicle using images generated by DiffPhysCam. The code, data, and output results associated with this paper are available online for reproducibility at Chen, Bo-Hsun (2026a,b,c).

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 48 references that are in the map. First posted on arXiv 12 Aug 2025.

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17 of 48 references.

References · 17

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  6. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
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  8. 2020State of the Art on Neural Renderingcited by 278
  9. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  10. 2021VISTA 2.0: An Open, Data-driven Simulator for Multimodal Sensing and Policy Learning for Autonomous Vehiclescited by 81
  11. 2019Neural Network Generalization: The impact of camera parameterscited by 14
  12. 2018Modeling Camera Effects to Improve Visual Learning from Synthetic Datacited by 11
5 more
  1. 2021Neural Camera Simulatorscited by 10
  2. 2018Sensor Transfer: Learning Optimal Sensor Effect Image Augmentation for Sim-to-Real Domain Adaptationcited by 9
  3. 2022NeRFocus: Neural Radiance Field for 3D Synthetic Defocuscited by 8
  4. 2024DriveEnv-NeRF: Exploration of A NeRF-Based Autonomous Driving Environment for Real-World Performance Validationcited by 7
  5. 2024Learning autonomous driving from aerial imagerycited by 2

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