mlsanityData to 7 Oct 2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

arXiv 2601.23065 ↗First posted 30 Jan 2026cs.GR cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked illumination and the lack of explicit light transport. In contrast, inverse path tracing methods based on mesh representations enforce correct light transport but require highly accurate geometry, making them difficult to apply robustly to real indoor scenes. We present Emission-Aware Gaussians and Path Tracing (EAG-PT), a method for physically based reconstruction and rendering of indoor scenes using a unified 2D Gaussian representation, targeting editable diffuse global illumination. Our approach consists of three key ideas: (1) representing indoor scenes with 2D Gaussians as a transport-friendly geometric proxy that avoids explicit mesh reconstruction; (2) explicitly separating emissive and non-emissive components during reconstruction to support editing; and (3) decoupling reconstruction from final rendering by using efficient single-bounce optimization and high-quality multi-bounce path tracing, respectively. Experiments on synthetic and real indoor scenes show that EAG-PT produces more natural and physically consistent edited renderings than radiance-field reconstructions, while preserving finer geometric detail and avoiding mesh-induced artifacts compared with mesh-based inverse path tracing. These results highlight the potential of our approach for applications such as interior design, XR content creation, and embodied AI.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 43 of its 81 references that are in the map. First posted on arXiv 30 Jan 2026.

Builds on

43 of 81 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2024Depth Anything V2cited by 1,385
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  8. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  9. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  10. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  11. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  12. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
31 more
  1. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  2. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  3. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  4. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  5. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 153
  6. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  7. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  8. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  9. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  10. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  11. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
  12. 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
  13. 2023I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFscited by 42
  14. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  15. 2025LightLab: Controlling Light Sources in Images with Diffusion Modelscited by 36
  16. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  17. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  18. 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 24
  19. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
  20. 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
  21. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
  22. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
  23. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  24. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12
  25. 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
  26. 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
  27. 2022IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fieldscited by 8
  28. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  29. 2024NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Renderingcited by 7
  30. 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstructioncited by 7
  31. 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.