Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark
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Abstract (arXiv)
We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods.
Key facts. Cited by 51 papers in the map (data through 7 Oct 2026). Builds on 61 of its 89 references that are in the map. First posted on arXiv 24 Oct 2023.
Builds on
61 of 89 references.
References · 61
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2024: 16; 2025: 18; 2026: 17.
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- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
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- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 19
- 2025UnCommon Objects in 3Dcited by 17
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- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
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- 2025GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstructioncited by 11
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2025TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimizationcited by 6
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 2025PolarAnything: Diffusion-based Polarimetric Image Synthesiscited by 5
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2026LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditionscited by 4
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lightingcited by 3
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2025Twinner: Shining Light on Digital Twins in a Few Snapscited by 2
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2025Generative Perception of Shape and Material from Differential Motioncited by 1
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illuminationcited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstructioncited by 0
- 2024An Illumination-Robust Feature Extractor Augmented by Relightable 3D Reconstructioncited by 0
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimizationcited by 0
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setupscited by 0
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illuminationcited by 0
- 20263DSS: 3D Surface Splatting for Inverse Renderingcited by 0
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relightingcited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decompositioncited by 0
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relightingcited by 0
50 most cited of 51 All 51 (JSON)
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination20 Mar 2026
38 more
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups27 Feb 2026
- 2026LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions1 Feb 2026
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Captures16 Jan 2026
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization6 Nov 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback3 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025PolarAnything: Diffusion-based Polarimetric Image Synthesis23 Jul 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction16 Jun 2025
- 2025Generative Perception of Shape and Material from Differential Motion3 Jun 2025
- 2025TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization7 May 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025UnCommon Objects in 3D13 Jan 2025
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations16 Dec 2024
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Captures10 Dec 2024
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates26 Nov 2024
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering31 Oct 2024
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting17 Oct 2024
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Models8 Oct 2024
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering3 Oct 2024
- 2024An Illumination-Robust Feature Extractor Augmented by Relightable 3D Reconstruction1 Oct 2024
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering9 Sep 2024
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting14 Aug 2024
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lighting13 Aug 2024
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstruction13 Jun 2024
- 2024IllumiNeRF: 3D Relighting Without Inverse Rendering10 Jun 2024
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction22 May 2024
50 newest of 51 All 51 (JSON)
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2025UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedbackcited by 12
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2025PolarAnything: Diffusion-based Polarimetric Image Synthesiscited by 5
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026Texture Space Material Diffusioncited by 0
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback3 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2025PolarAnything: Diffusion-based Polarimetric Image Synthesis23 Jul 2025
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 19
- 2025UnCommon Objects in 3Dcited by 17
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
12 most cited of 43 All 43 (JSON)
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination20 Mar 2026
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
12 newest of 43 All 43 (JSON)