Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Recovering the geometry and materials of objects from a single image is challenging due to its under-constrained nature. In this paper, we present Neural LightRig, a novel framework that boosts intrinsic estimation by leveraging auxiliary multi-lighting conditions from 2D diffusion priors. Specifically, 1) we first leverage illumination priors from large-scale diffusion models to build our multi-light diffusion model on a synthetic relighting dataset with dedicated designs. This diffusion model generates multiple consistent images, each illuminated by point light sources in different directions. 2) By using these varied lighting images to reduce estimation uncertainty, we train a large G-buffer model with a U-Net backbone to accurately predict surface normals and materials. Extensive experiments validate that our approach significantly outperforms state-of-the-art methods, enabling accurate surface normal and PBR material estimation with vivid relighting effects. Code and dataset are available on our project page at https://projects.zxhezexin.com/neural-lightrig.
Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 41 of its 60 references that are in the map. First posted on arXiv 12 Dec 2024.
Builds on
41 of 60 references.
Closest ancestors · 13
Same direction, newest first
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusion22 Nov
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal24 Jun
- 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr
- 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image18 Mar
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb
- 2023One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion14 Nov
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model10 Nov
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model23 Oct
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
1 more
Other references · 28
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022Pretraining is All You Need for Image-to-Image Translationcited by 160
- 2019Pattern-Affinitive Propagation across Depth, Surface Normal and Semantic Segmentationcited by 141
16 more
- 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 122
- 2021Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimationcited by 116
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2024What Matters When Repurposing Diffusion Models for General Dense Perception Tasks?cited by 74
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2019Unsupervised Learning for Intrinsic Image Decomposition from a Single Imagecited by 55
- 2016Learning Non-Lambertian Object Intrinsics across ShapeNet Categoriescited by 42
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
- 2020GeoNet++: Iterative Geometric Neural Network with Edge-Aware Refinement for Joint Depth and Surface Normal Estimationcited by 36
- 2021Shape and Material Capture at Homecited by 36
- 2016Marr Revisited: 2D-3D Alignment via Surface Normal Predictioncited by 34
- 2020Surface Normal Estimation of Tilted Images via Spatial Rectifiercited by 34
- 2024Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusioncited by 19
- 2022Multi-View Photometric Stereo Revisitedcited by 17
- 2023Weakly-supervised Single-view Image Relightingcited by 14
- 2023Background Prompting for Improved Object Depthcited by 2
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Citing papers per year: 2025: 7; 2026: 12.
19 papers.
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- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 40
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 19
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentationcited by 9
- 2026Generative World Renderercited by 8
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generationcited by 3
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
- 2026Monocular Normal Estimation via Shading Sequence Estimationcited by 2
- 2026Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Datacited by 2
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
- 2025Reprojection-Guided 3D Gaussian Splatting Diffusion for Weakly Supervised Single-Image Normal Estimationcited by 0
7 more
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 0
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illuminationcited by 0
- 2026Snapshot Polarimetric Display Inverse Renderingcited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
- 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimationcited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimation15 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generation17 Apr 2026
- 2026Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data15 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentation17 Mar 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2026Monocular Normal Estimation via Shading Sequence Estimation10 Feb 2026
7 more
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets22 Oct 2025
- 2025Large Material Gaussian Model for Relightable 3D Generation26 Sep 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space26 Aug 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025Reprojection-Guided 3D Gaussian Splatting Diffusion for Weakly Supervised Single-Image Normal Estimation8 Aug 2025
- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 40
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 19
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentationcited by 9
- 2026Generative World Renderercited by 8
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generationcited by 3
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
- 2026Monocular Normal Estimation via Shading Sequence Estimationcited by 2
- 2026Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Datacited by 2
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
- 2025Reprojection-Guided 3D Gaussian Splatting Diffusion for Weakly Supervised Single-Image Normal Estimationcited by 0
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
12 most cited of 18 All 18 (JSON)
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimation15 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026Repurposing 3D Generative Model for Autoregressive Layout Generation17 Apr 2026
- 2026Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data15 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentation17 Mar 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2026Monocular Normal Estimation via Shading Sequence Estimation10 Feb 2026
12 newest of 18 All 18 (JSON)
Similar, not cited
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- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion
- 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ball
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relighting
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimation
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering
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