mlsanityData to 14 Oct 2026

Learning Multi-Object Dynamics with Compositional Neural Radiance Fields

arXiv 2202.11855 ↗First posted 24 Feb 2022cs.CV cs.LG cs.ROcited by 63

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Abstract (arXiv)

We present a method to learn compositional multi-object dynamics models from image observations based on implicit object encoders, Neural Radiance Fields (NeRFs), and graph neural networks. NeRFs have become a popular choice for representing scenes due to their strong 3D prior. However, most NeRF approaches are trained on a single scene, representing the whole scene with a global model, making generalization to novel scenes, containing different numbers of objects, challenging. Instead, we present a compositional, object-centric auto-encoder framework that maps multiple views of the scene to a set of latent vectors representing each object separately. The latent vectors parameterize individual NeRFs from which the scene can be reconstructed. Based on those latent vectors, we train a graph neural network dynamics model in the latent space to achieve compositionality for dynamics prediction. A key feature of our approach is that the latent vectors are forced to encode 3D information through the NeRF decoder, which enables us to incorporate structural priors in learning the dynamics models, making long-term predictions more stable compared to several baselines. Simulated and real world experiments show that our method can model and learn the dynamics of compositional scenes including rigid and deformable objects. Video: https://dannydriess.github.io/compnerfdyn/

Key facts. Cited by 63 papers in the map (data through 14 Oct 2026). Builds on 82 of its 102 references that are in the map. First posted on arXiv 24 Feb 2022.

Builds on

82 of 102 references.

References · 82

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38 more
  1. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
  2. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  3. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
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50 most cited of 82 All 82 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 10; 2023: 21; 2024: 20; 2025: 5; 2026: 7.

63 papers.

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  1. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  2. 2023Text2Motion: From Natural Language Instructions to Feasible Planscited by 224
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  4. 2022CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memorycited by 165
  5. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  6. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
  7. 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
  8. 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
  9. 2023NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesiscited by 57
  10. 2024Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstructioncited by 54
  11. 2022SE(3)-Equivariant Relational Rearrangement with Neural Descriptor Fieldscited by 51
  12. 2023Renderable Neural Radiance Map for Visual Navigationcited by 51
38 more
  1. 2022Visuo-Tactile Transformers for Manipulationcited by 47
  2. 2022Differentiable Physics Simulation of Dynamics-Augmented Neural Objectscited by 45
  3. 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fieldscited by 44
  4. 2022Reinforcement Learning with Neural Radiance Fieldscited by 43
  5. 2022RUST: Latent Neural Scene Representations from Unposed Imagerycited by 43
  6. 2022Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulationcited by 31
  7. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  8. 2024Entity-Centric Reinforcement Learning for Object Manipulation from Pixelscited by 27
  9. 2022Policy Architectures for Compositional Generalization in Controlcited by 23
  10. 2023Dynamic-Resolution Model Learning for Object Pile Manipulationcited by 22
  11. 2024Neural Fields in Robotics: A Surveycited by 21
  12. 2023Learning 3D Particle-based Simulators from RGB-D Videoscited by 17
  13. 2023Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Modelscited by 16
  14. 20233D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenescited by 12
  15. 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and visioncited by 12
  16. 2024Modeling the Real World with High-Density Visual Particle Dynamicscited by 12
  17. 2023DyST: Towards Dynamic Neural Scene Representations on Real-World Videoscited by 11
  18. 2024CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussianscited by 10
  19. 2023Multi-Object Manipulation via Object-Centric Neural Scattering Functionscited by 9
  20. 2023Robo360: A 3D Omnispective Multi-Material Robotic Manipulation Datasetcited by 9
  21. 2024DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable Objectscited by 9
  22. 2024Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Videocited by 8
  23. 2025Learning 3D-Gaussian Simulators from RGB Videoscited by 8
  24. 2024Reasoning-Enhanced Object-Centric Learning for Videoscited by 7
  25. 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
  26. 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fieldscited by 6
  27. 2022One-Shot Neural Fields for 3D Object Understandingcited by 5
  28. 2024Scaling Face Interaction Graph Networks to Real World Scenescited by 5
  29. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
  30. 2026ReconPhys: Reconstruct Appearance and Physical Attributes from Single Videocited by 5
  31. 2024CARFF: Conditional Auto-encoded Radiance Field for 3D Scene Forecastingcited by 4
  32. 2024LeTac-MPC: Learning Model Predictive Control for Tactile-reactive Graspingcited by 4
  33. 2024Uncertainty-aware Active Learning of NeRF-based Object Models for Robot Manipulators using Visual and Re-orientation Actionscited by 4
  34. 2024Dynamic Scene Understanding through Object-Centric Voxelization and Neural Renderingcited by 4
  35. 2024DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Renderingcited by 4
  36. 2023DynaVol: Unsupervised Learning for Dynamic Scenes through Object-Centric Voxelizationcited by 3
  37. 2023Integrated Object Deformation and Contact Patch Estimation from Visuo-Tactile Feedbackcited by 3
  38. 2023Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Renderingcited by 3

50 most cited of 63 All 63 (JSON)