mlsanityData to 14 Oct 2026

Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis

arXiv 2204.11798 ↗First posted 25 Apr 2022cs.CVcited by 40

Not on the map. Why?

Abstract (arXiv)

This work targets at using a general deep learning framework to synthesize free-viewpoint images of arbitrary human performers, only requiring a sparse number of camera views as inputs and skirting per-case fine-tuning. The large variation of geometry and appearance, caused by articulated body poses, shapes and clothing types, are the key bottlenecks of this task. To overcome these challenges, we present a simple yet powerful framework, named Generalizable Neural Performer (GNR), that learns a generalizable and robust neural body representation over various geometry and appearance. Specifically, we compress the light fields for novel view human rendering as conditional implicit neural radiance fields from both geometry and appearance aspects. We first introduce an Implicit Geometric Body Embedding strategy to enhance the robustness based on both parametric 3D human body model and multi-view images hints. We further propose a Screen-Space Occlusion-Aware Appearance Blending technique to preserve the high-quality appearance, through interpolating source view appearance to the radiance fields with a relax but approximate geometric guidance. To evaluate our method, we present our ongoing effort of constructing a dataset with remarkable complexity and diversity. The dataset GeneBody-1.0, includes over 360M frames of 370 subjects under multi-view cameras capturing, performing a large variety of pose actions, along with diverse body shapes, clothing, accessories and hairdos. Experiments on GeneBody-1.0 and ZJU-Mocap show better robustness of our methods than recent state-of-the-art generalizable methods among all cross-dataset, unseen subjects and unseen poses settings. We also demonstrate the competitiveness of our model compared with cutting-edge case-specific ones. Dataset, code and model will be made publicly available.

Key facts. Cited by 40 papers in the map (data through 14 Oct 2026). Builds on 26 of its 54 references that are in the map. First posted on arXiv 25 Apr 2022.

Builds on

26 of 54 references.

References · 26

  1. 2017Attention Is All You Needcited by 60,361
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  6. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  7. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  8. 2017End-to-end Recovery of Human Shape and Posecited by 885
  9. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  10. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  11. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
14 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  2. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  3. 2017Neural 3D Mesh Renderercited by 437
  4. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  5. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  6. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  7. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
  8. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  9. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  10. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  11. 2021Neural Lumigraph Renderingcited by 105
  12. 2020Deep Implicit Templates for 3D Shape Representationcited by 86
  13. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  14. 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 2; 2023: 18; 2024: 7; 2025: 8; 2026: 5.

40 papers.

Sort:

  1. 2022CelebV-HQ: A Large-Scale Video Facial Attributes Datasetcited by 250
  2. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  3. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  4. 2025OmniSVG: A Unified Scalable Vector Graphics Generation Modelcited by 74
  5. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
  6. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  7. 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
  8. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
  9. 2023RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatarscited by 45
  10. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  11. 2023GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Imagescited by 24
  12. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
28 more
  1. 20223DHumanGAN: 3D-Aware Human Image Generation with 3D Pose Mappingcited by 17
  2. 2023SeSDF: Self-evolved Signed Distance Field for Implicit 3D Clothed Human Reconstructioncited by 15
  3. 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Posescited by 12
  4. 2023UnitedHuman: Harnessing Multi-Source Data for High-Resolution Human Generationcited by 9
  5. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  6. 2023Generalizable Neural Voxels for Fast Human Radiance Fieldscited by 8
  7. 2024SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotationscited by 7
  8. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  9. 2023Dynamic Multi-View Scene Reconstruction Using Neural Implicit Surfacecited by 6
  10. 2023KBody: Towards general, robust, and aligned monocular whole-body estimationcited by 6
  11. 2023Cross-view and Cross-pose Completion for 3D Human Understandingcited by 6
  12. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
  13. 2025ViStoryBench: Comprehensive Benchmark Suite for Story Visualizationcited by 5
  14. 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse Viewcited by 3
  15. 2024BVI-CR: A Multi-View Human Dataset for Volumetric Video Compressioncited by 3
  16. 2024NToP: NeRF-Powered Large-scale Dataset Generation for 2D and 3D Human Pose Estimation in Top-View Fisheye Imagescited by 2
  17. 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Millisecondscited by 2
  18. 2023AniPixel: Towards Animatable Pixel-Aligned Human Avatarcited by 1
  19. 2023Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsingcited by 1
  20. 2025ViVo: A Dataset for Volumetric Video Reconstruction and Compressioncited by 1
  21. 2026PixelSmile: Toward Fine-Grained Facial Expression Editingcited by 1
  22. 2023Survey on Controlable Image Synthesis with Deep Learningcited by 0
  23. 2023GenLayNeRF: Generalizable Layered Representations with 3D Model Alignment for Multi-Human View Synthesiscited by 0
  24. 2023Noise-in, Bias-out: Balanced and Real-time MoCap Solvingcited by 0
  25. 2026MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Datacited by 0
  26. 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splattingcited by 0
  27. 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstructioncited by 0
  28. 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0