ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
On the map: World models → Embodied and robot world models
Abstract (arXiv)
In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a skill-conditioned generative control policy from a diverse set of unorganized motion sequences, which enables the generation of realistic human behaviors by sampling in the latent space and allows high-level control policies to reuse the learned skills to accomplish a variety of downstream tasks. In the training of ControlVAE, we employ a learnable world model to realize direct supervision of the latent space and the control policy. This world model effectively captures the unknown dynamics of the simulation system, enabling efficient model-based learning of high-level downstream tasks. We also learn a state-conditional prior distribution in the VAE-based generative control policy, which generates a skill embedding that outperforms the non-conditional priors in downstream tasks. We demonstrate the effectiveness of ControlVAE using a diverse set of tasks, which allows realistic and interactive control of the simulated characters.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 3 of its 68 references that are in the map. First posted on arXiv 12 Oct 2022.
Builds on
3 of 68 references.
References · 3
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 753
- 2018Learning Symmetric and Low-energy Locomotioncited by 53
Built on by
Citing papers per year: 2023: 7; 2024: 9; 2025: 5.
21 papers.
Sort:
By area:
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
9 more
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamicscited by 10
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
- 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environmentscited by 0
- 2024RACon: Retrieval-Augmented Simulated Character Locomotion Controlcited by 0
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May 2025
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting22 Sep 2024
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animation23 Jul 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2024RACon: Retrieval-Augmented Simulated Character Locomotion Control11 Jun 2024
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun 2024
- 2024Physics-based Scene Layout Generation from Human Motion21 May 2024
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios30 Apr 2024
9 more
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr 2024
- 2024EgoGen: An Egocentric Synthetic Data Generator16 Jan 2024
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics24 Sep 2023
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters20 Sep 2023
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environments14 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun 2023
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
- 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamicscited by 10
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
12 most cited of 16 All 16 (JSON)
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May 2025
- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting22 Sep 2024
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animation23 Jul 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2024RACon: Retrieval-Augmented Simulated Character Locomotion Control11 Jun 2024
- 2024Physics-based Scene Layout Generation from Human Motion21 May 2024
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios30 Apr 2024
- 2024EgoGen: An Egocentric Synthetic Data Generator16 Jan 2024
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
12 newest of 16 All 16 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2026EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation
- 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
- 2025RynnVLA-001: Using Human Demonstrations to Improve Robot Manipulation
- 2023InsActor: Instruction-driven Physics-based Characters
- 2019Goal-Conditioned Variational Autoencoder Trajectory Primitives with Continuous and Discrete Latent Codes
- 2025CoVAE: Consistency Training of Variational Autoencoders
- 2025Generative Artificial Intelligence in Robotic Manipulation: A Survey
- 2026Benchmarking Generative Trajectory Models for Active-Inference Control ↗