mlsanityData to 7 Oct 2026

ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters

arXiv 2210.06063 ↗First posted 12 Oct 2022cs.GR cs.LGcited by 21

On the map: World models → Embodied and robot world models

Abstract (arXiv)

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a skill-conditioned generative control policy from a diverse set of unorganized motion sequences, which enables the generation of realistic human behaviors by sampling in the latent space and allows high-level control policies to reuse the learned skills to accomplish a variety of downstream tasks. In the training of ControlVAE, we employ a learnable world model to realize direct supervision of the latent space and the control policy. This world model effectively captures the unknown dynamics of the simulation system, enabling efficient model-based learning of high-level downstream tasks. We also learn a state-conditional prior distribution in the VAE-based generative control policy, which generates a skill embedding that outperforms the non-conditional priors in downstream tasks. We demonstrate the effectiveness of ControlVAE using a diverse set of tasks, which allows realistic and interactive control of the simulated characters.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 3 of its 68 references that are in the map. First posted on arXiv 12 Oct 2022.

Builds on

3 of 68 references.

References · 3

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 753
  3. 2018Learning Symmetric and Low-energy Locomotioncited by 53

Built on by

Cited by year

Citing papers per year: 2023: 7; 2024: 9; 2025: 5.

21 papers.

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  1. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  2. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  3. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
  4. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  5. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
  6. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  7. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 30
  8. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  9. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  10. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
  11. 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
  12. 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
9 more
  1. 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
  2. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
  3. 2023DROP: Dynamics Responses from Human Motion Prior and Projective Dynamicscited by 10
  4. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  5. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  6. 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
  7. 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
  8. 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environmentscited by 0
  9. 2024RACon: Retrieval-Augmented Simulated Character Locomotion Controlcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation
  2. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
  3. 2025RynnVLA-001: Using Human Demonstrations to Improve Robot Manipulation
  4. 2023InsActor: Instruction-driven Physics-based Characters
  5. 2019Goal-Conditioned Variational Autoencoder Trajectory Primitives with Continuous and Discrete Latent Codes
  6. 2025CoVAE: Consistency Training of Variational Autoencoders
  7. 2025Generative Artificial Intelligence in Robotic Manipulation: A Survey
  8. 2026Benchmarking Generative Trajectory Models for Active-Inference Control ↗