mlsanityData to 7 Oct 2026

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

arXiv 2306.05666 ↗First posted 9 Jun 2023cs.GR cs.LG cs.ROcited by 26

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Abstract (arXiv)

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard constraints. However, in daily life people regularly interact with their environment, e.g. by sitting on a couch or leaning on a desk. Using Reinforcement Learning, we show that headset and controller pose, if combined with physics simulation and environment observations can generate realistic full-body poses even in highly constrained environments. The physics simulation automatically enforces the various constraints necessary for realistic poses, instead of manually specifying them as in many kinematic approaches. These hard constraints allow us to achieve high-quality interaction motions without typical artifacts such as penetration or contact sliding. We discuss three features, the environment representation, the contact reward and scene randomization, crucial to the performance of the method. We demonstrate the generality of the approach through various examples, such as sitting on chairs, a couch and boxes, stepping over boxes, rocking a chair and turning an office chair. We believe these are some of the highest-quality results achieved for motion tracking from sparse sensor with scene interaction.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 19 of its 50 references that are in the map. First posted on arXiv 9 Jun 2023.

Builds on

19 of 50 references.

References · 19

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  4. 2022Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensorscited by 144
  5. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  6. 2017Preparing for the Unknown: Learning a Universal Policy with Online System Identificationcited by 129
  7. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  8. 2017Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUscited by 108
  9. 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 107
  10. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  11. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  12. 2018GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learningcited by 77
7 more
  1. 2017Learning human behaviors from motion capture by adversarial imitationcited by 75
  2. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
  3. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
  4. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  5. 2021TransPose: Real-time 3D Human Translation and Pose Estimation with Six Inertial Sensorscited by 24
  6. 2022Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Userscited by 20
  7. 2022Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devicescited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 12; 2025: 5; 2026: 6.

26 papers.

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  1. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  2. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  3. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  4. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  5. 2023EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywherecited by 31
  6. 2024Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Cameracited by 30
  7. 2024HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observationscited by 22
  8. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  9. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  10. 2025Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Inputcited by 17
  11. 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackerscited by 11
  12. 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
14 more
  1. 2025EventEgo3D++: 3D Human Motion Capture from a Head-Mounted Event Cameracited by 6
  2. 2025UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband Unitscited by 5
  3. 2024DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimizationcited by 3
  4. 2024Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstructioncited by 2
  5. 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
  6. 2024PlaMo: Plan and Move in Rich 3D Physical Environmentscited by 1
  7. 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
  8. 2024LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Realitycited by 0
  9. 2025Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensorscited by 0
  10. 2025Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputscited by 0
  11. 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
  12. 2026EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Realitycited by 0
  13. 2026Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Realitycited by 0
  14. 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 0