mlsanityData to 14 Oct 2026

SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation

arXiv 2407.10481 ↗First posted 15 Jul 2024cs.LG cs.AI cs.CLcited by 17

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Physically-simulated models for human motion can generate high-quality responsive character animations, often in real-time. Natural language serves as a flexible interface for controlling these models, allowing expert and non-expert users to quickly create and edit their animations. Many recent physics-based animation methods, including those that use text interfaces, train control policies using reinforcement learning (RL). However, scaling these methods beyond several hundred motions has remained challenging. Meanwhile, kinematic animation models are able to successfully learn from thousands of diverse motions by leveraging supervised learning methods. Inspired by these successes, in this work we introduce SuperPADL, a scalable framework for physics-based text-to-motion that leverages both RL and supervised learning to train controllers on thousands of diverse motion clips. SuperPADL is trained in stages using progressive distillation, starting with a large number of specialized experts using RL. These experts are then iteratively distilled into larger, more robust policies using a combination of reinforcement learning and supervised learning. Our final SuperPADL controller is trained on a dataset containing over 5000 skills and runs in real time on a consumer GPU. Moreover, our policy can naturally transition between skills, allowing for users to interactively craft multi-stage animations. We experimentally demonstrate that SuperPADL significantly outperforms RL-based baselines at this large data scale.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 30 of its 67 references that are in the map. First posted on arXiv 15 Jul 2024.

Builds on

30 of 67 references.

References · 30

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  5. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
  6. 2016Layer Normalizationcited by 5,669
  7. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  8. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  9. 2022Human Motion Diffusion Modelcited by 1,080
  10. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  11. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  12. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
18 more
  1. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  2. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  3. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  4. 2021Character Controllers Using Motion VAEscited by 184
  5. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  6. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  7. 2018Neural probabilistic motor primitives for humanoid controlcited by 97
  8. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 77
  9. 2017Learning a bidirectional mapping between human whole-body motion and natural language using deep recurrent neural networkscited by 61
  10. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
  11. 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
  12. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  13. 2023Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learningcited by 31
  14. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
  15. 2023InsActor: Instruction-driven Physics-based Characterscited by 24
  16. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
  17. 2023Animating Human Athleticscited by 17
  18. 2021Learning to Manipulate Amorphous Materialscited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 9; 2026: 6.

17 papers.

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  1. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  2. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  3. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  4. 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 25
  5. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
  6. 2025Human-Centric Foundation Models: Perception, Generation and Agentic Modelingcited by 12
  7. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
  8. 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skillcited by 9
  9. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  10. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  11. 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
  12. 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
5 more
  1. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 2
  2. 2026MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Controlcited by 1
  3. 2025Parental Guidance: Efficient Lifelong Learning through Evolutionary Distillationcited by 0
  4. 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
  5. 2026DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocationcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks
  2. 2024PDP: Physics-Based Character Animation via Diffusion Policy
  3. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
  4. 2026InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds ↗
  5. 2025RL from Physical Feedback: Aligning Large Motion Models with Humanoid Control
  6. 2026CompAdapt: Adaptable Composite Motion Modeling for Physics-Consistent Text-to-Video Generation
  7. 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control
  8. 2026Training and Benchmarking Code Generation for Physics-Inspired Animations