mlsanityData to 14 Oct 2026

Physics-Based Motion Imitation with Adversarial Differential Discriminators

arXiv 2505.04961 ↗First posted 8 May 2025cs.GR cs.AI cs.CVcited by 12

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Abstract (arXiv)

Multi-objective optimization problems, which require the simultaneous optimization of multiple objectives, are prevalent across numerous applications. Existing multi-objective optimization methods often rely on manually-tuned aggregation functions to formulate a joint optimization objective. The performance of such hand-tuned methods is heavily dependent on careful weight selection, a time-consuming and laborious process. These limitations also arise in the setting of reinforcement-learning-based motion tracking methods for physically simulated characters, where intricately crafted reward functions are typically used to achieve high-fidelity results. Such solutions not only require domain expertise and significant manual tuning, but also limit the applicability of the resulting reward function across diverse skills. To bridge this gap, we present a novel adversarial multi-objective optimization technique that is broadly applicable to a range of multi-objective reinforcement-learning tasks, including motion tracking. Our proposed Adversarial Differential Discriminator (ADD) receives a single positive sample, yet is still effective at guiding the optimization process. We demonstrate that our technique can enable characters to closely replicate a variety of acrobatic and agile behaviors, achieving comparable quality to state-of-the-art motion-tracking methods, without relying on manually-designed reward functions. Code and results are available at https://add-moo.github.io/.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 24 of its 65 references that are in the map. First posted on arXiv 8 May 2025.

Builds on

24 of 65 references.

References · 24

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Improved Training of Wasserstein GANscited by 2,235
  3. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  4. 2016Generative Adversarial Imitation Learningcited by 1,597
  5. 2017Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semanticscited by 1,358
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  7. 2018Which Training Methods for GANs do actually Converge?cited by 679
  8. 2018End-to-End Multi-Task Learning with Attentioncited by 534
  9. 2016f-GAN: Training Generative Neural Samplers using Variational Divergence Minimizationcited by 506
  10. 2021Robust Motion In-betweeningcited by 229
  11. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  12. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
12 more
  1. 2019Imitation Learning as f-Divergence Minimizationcited by 123
  2. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  3. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  4. 2020A Distributional View on Multi-Objective Policy Optimizationcited by 52
  5. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  6. 2018Meta-Learning for Multi-objective Reinforcement Learningcited by 34
  7. 2023Composite Motion Learning with Task Controlcited by 28
  8. 2023Animating Human Athleticscited by 17
  9. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 13
  10. 2021Learning and Exploring Motor Skills with Spacetime Boundscited by 9
  11. 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skillcited by 9
  12. 2021Learning Bipedal Robot Locomotion from Human Movementcited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 12.

12 papers.