Physics-Based Motion Imitation with Adversarial Differential Discriminators
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Abstract (arXiv)
Multi-objective optimization problems, which require the simultaneous optimization of multiple objectives, are prevalent across numerous applications. Existing multi-objective optimization methods often rely on manually-tuned aggregation functions to formulate a joint optimization objective. The performance of such hand-tuned methods is heavily dependent on careful weight selection, a time-consuming and laborious process. These limitations also arise in the setting of reinforcement-learning-based motion tracking methods for physically simulated characters, where intricately crafted reward functions are typically used to achieve high-fidelity results. Such solutions not only require domain expertise and significant manual tuning, but also limit the applicability of the resulting reward function across diverse skills. To bridge this gap, we present a novel adversarial multi-objective optimization technique that is broadly applicable to a range of multi-objective reinforcement-learning tasks, including motion tracking. Our proposed Adversarial Differential Discriminator (ADD) receives a single positive sample, yet is still effective at guiding the optimization process. We demonstrate that our technique can enable characters to closely replicate a variety of acrobatic and agile behaviors, achieving comparable quality to state-of-the-art motion-tracking methods, without relying on manually-designed reward functions. Code and results are available at https://add-moo.github.io/.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 24 of its 65 references that are in the map. First posted on arXiv 8 May 2025.
Builds on
24 of 65 references.
References · 24
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- 2016Generative Adversarial Imitation Learningcited by 1,597
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- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
12 more
- 2019Imitation Learning as f-Divergence Minimizationcited by 123
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
- 2020A Distributional View on Multi-Objective Policy Optimizationcited by 52
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
- 2018Meta-Learning for Multi-objective Reinforcement Learningcited by 34
- 2023Composite Motion Learning with Task Controlcited by 28
- 2023Animating Human Athleticscited by 17
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 13
- 2021Learning and Exploring Motor Skills with Spacetime Boundscited by 9
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- 2021Learning Bipedal Robot Locomotion from Human Movementcited by 7
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Citing papers per year: 2026: 12.
12 papers.
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 2
- 2026PDF-HR: Pose Distance Fields for Humanoid Robotscited by 1
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 1
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characterscited by 0
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesiscited by 0
- 2026SWIM: Compact Environment Representation for Reinforcement Learning Human Swimmingcited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordinationcited by 0
- 2026Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination10 Oct 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026SWIM: Compact Environment Representation for Reinforcement Learning Human Swimming29 May 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters7 Apr 2026
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026
- 2026PDF-HR: Pose Distance Fields for Humanoid Robots4 Feb 2026