MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters
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Abstract (arXiv)
We present MaskAdapt, a framework for flexible motion adaptation in physics-based humanoid control. The framework follows a two-stage residual learning paradigm. In the first stage, we train a mask-invariant base policy using stochastic body-part masking and a regularization term that enforces consistent action distributions across masking conditions. This yields a robust motion prior that remains stable under missing observations, anticipating later adaptation in those regions. In the second stage, a residual policy is trained atop the frozen base controller to modify only the targeted body parts while preserving the original behaviors elsewhere. We demonstrate the versatility of this design through two applications: (i) motion composition, where varying masks enable multi-part adaptation within a single sequence, and (ii) text-driven partial goal tracking, where designated body parts follow kinematic targets provided by a pre-trained text-conditioned autoregressive motion generator. Through experiments, MaskAdapt demonstrates strong robustness and adaptability, producing diverse behaviors under masked observations and delivering superior targeted motion adaptation compared to prior work.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 34 references that are in the map. First posted on arXiv 31 Mar 2026.
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References · 29
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17 more
- 2023MMM: Generative Masked Motion Modelcited by 129
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2016Learning values across many orders of magnitudecited by 80
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 76
- 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
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- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
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- 2023Composite Motion Learning with Task Controlcited by 26
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
- 2025Dynamic Motion Blending for Versatile Motion Editingcited by 13
- 2024Synchronize Dual Hands for Physics-Based Dexterous Guitar Playingcited by 8
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