HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Humanoid loco-manipulation benefits from one controller to coordinate locomotion, arm movements, and fall recovery. These behaviors are difficult to learn together from scratch because they require different skills and objectives. We present HANDOFF, a training architecture that distills motion-tracking, locomotion, and recovery teachers into one 29-DoF policy, using context-conditioned KL losses over separate action slices and a soft mixture of experts. Commanded velocity continuously blends body supervision, while a binary recovery flag assigns the full action to the recovery teacher. The resulting controller takes a compact 10-D task-space command rather than a dense kinematic stream and does not switch policies at runtime. On the Unitree G1, HANDOFF matches state-of-the-art velocity tracking and obtains the largest robust manipulation workspace in a matched adapted-interface benchmark. The same controller executes natural-language-driven, multi-stage loco-manipulation tasks in simulation and hardware experiments without further data collection or fine-tuning.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 44 of its 53 references that are in the map. First posted on arXiv 4 Jun 2026.
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44 of 53 references.
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Other references · 43
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Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026CHOREO: Every Humanoid Skill as a Trajectorycited by 1
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- 2026HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids6 Oct 2026
- 2026CHOREO: Every Humanoid Skill as a Trajectory11 Sep 2026
Similar, not cited
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- 2026Cybo-Waiter: A Physical Agentic Framework for Humanoid Whole-Body Locomotion-Manipulation
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- 2026KINO: A Keyframe Interface for VLM Planning and Whole-Body Control in Humanoid Loco-Manipulation ↗