Lifting Embodied World Models for Planning and Control
On the map: World models → Latent predictive world models
Abstract (arXiv)
World models of embodied agents predict future observations conditioned on an action taken by the agent. For complex embodiments, action spaces are high-dimensional and difficult to specify: for example, precisely controlling a human agent requires specifying the motion of each joint. This makes the world model hard to control and expensive to plan with as search-based methods like CEM scale poorly with action dimensionality. To address this issue, we train a lightweight policy that maps high-level actions to sequences of low-level joint actions. Composing this policy with the frozen world model produces a lifted world model that predicts a sequence of future observations from a single high-level action. We instantiate this framework for a human-like embodiment, defining the high-level action space as a small set of 2D waypoints annotated on the current observation frame, each specifying a near-term goal position for a leaf joint (pelvis, head, hands). Waypoints are low-dimensional, visually interpretable, and easy to specify manually or to search over. We show that the lifted world model substantially outperforms searching directly in low-level joint space (3.8× lower mean joint error to the goal pose), while remaining more compute-efficient and generalizing to environments unseen by the policy.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 43 of its 54 references that are in the map. First posted on arXiv 28 Apr 2026.
Builds on
43 of 54 references.
Closest ancestors · 4
Same direction, newest first
- 2026Parallel Stochastic Gradient-Based Planning for World Models31 Jan
- 2025Closing the Train-Test Gap in World Models for Gradient-Based Planning10 Dec
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning7 Nov
- 2018Learning Latent Dynamics for Planning from Pixels12 Nov
Other references · 39
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
- 2024Octo: An Open-Source Generalist Robot Policycited by 1,484
- 2025DINOv3cited by 1,414
- 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
- 2022Human Motion Diffusion Modelcited by 1,080
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 809
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
27 more
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2024Navigation World Modelscited by 272
- 2023NoMaD: Goal Masked Diffusion Policies for Navigation and Explorationcited by 248
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 141
- 2023Transformer-based World Models Are Happy With 100k Interactionscited by 139
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
- 2026V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learningcited by 117
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024Hierarchical Diffusion Policy for Kinematics-Aware Multi-Task Robotic Manipulationcited by 93
- 2024Generalizable Humanoid Manipulation with 3D Diffusion Policiescited by 52
- 2025DynaGuide: Steering Diffusion Polices with Active Dynamic Guidancecited by 44
- 2020Model-Predictive Control via Cross-Entropy and Gradient-Based Optimizationcited by 32
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllerscited by 27
- 2025Generative World Modelling for Humanoids: 1X World Model Challenge Technical Reportcited by 8
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Citing papers per year: 2026: 2.
2 papers.
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