Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control
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Abstract (arXiv)
Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 30 of its 36 references that are in the map. First posted on arXiv 25 Feb 2026.
Builds on
30 of 36 references.
References · 30
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulationcited by 518
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
- 2025Self-Adapting Language Modelscited by 84
18 more
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understandingcited by 59
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 56
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 45
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 38
- 2025Motion-X++: A Large-Scale Multimodal 3D Whole-body Human Motion Datasetcited by 33
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
- 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 29
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 28
- 2024Scaling Large Motion Models with Million-Level Human Motionscited by 22
- 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 12
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Modelcited by 10
- 2025PHUMA: Physically Reliable Humanoid Locomotion Datasetcited by 5
- 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningcited by 4
- 2024T2M-X: Learning Expressive Text-to-Motion Generation from Partially Annotated Datacited by 4
- 2025HuBE: Cross-Embodiment Human-like Behavior Execution for Humanoid Robotscited by 1
- 2025FARM: Frame-Accelerated Augmentation and Residual Mixture-of-Experts for Physics-Based High-Dynamic Humanoid Controlcited by 1
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Citing papers per year: 2026: 1.
1 paper.