ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation
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Abstract (arXiv)
Achieving autonomous and versatile whole-body loco-manipulation remains a central barrier to making humanoids practically useful. Yet existing approaches are fundamentally constrained: retargeted data are often scarce or low-quality; methods struggle to scale to large skill repertoires; and, most importantly, they rely on tracking predefined motion references rather than generating behavior from perception and high-level task specifications. To address these limitations, we propose ULTRA, a unified framework with two key components. First, we introduce a physics-driven neural retargeting algorithm that translates large-scale motion capture to humanoid embodiments while preserving physical plausibility for contact-rich interactions. Second, we learn a unified multimodal controller that supports both dense references and sparse task specifications, under sensing ranging from accurate motion-capture state to noisy egocentric visual inputs. We distill a universal tracking policy into this controller, compress motor skills into a compact latent space, and apply reinforcement learning finetuning to expand coverage and improve robustness under out-of-distribution scenarios. This enables coordinated whole-body behavior from sparse intent without test-time reference motions. We evaluate ULTRA in simulation and on a real Unitree G1 humanoid. Results show that ULTRA generalizes to autonomous, goal-conditioned whole-body loco-manipulation from egocentric perception, consistently outperforming tracking-only baselines with limited skills.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 40 of its 46 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
40 of 46 references.
References · 40
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28 more
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Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
- 2026SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptationcited by 2
- 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
- 2026Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulationcited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 0
- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulationcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulationcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation29 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026Scaling Behavior Foundation Model for Humanoid Robots16 Jul 2026
- 2026SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation2 Jun 2026
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors21 May 2026
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework19 May 2026
- 2026Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulation30 Mar 2026