P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (textiti.e., 4D reconstruction). However, despite achieving promising results, most existing algorithms overlook the substantial temporal and spatial redundancies inherent in dynamic scenes, leading to prohibitive memory consumption. To address this, we propose P-4DGS, a novel dynamic 3DGS representation for compact 4D scene modeling. Inspired by intra- and inter-frame prediction techniques commonly used in video compression, we first design a 3D anchor point-based spatial-temporal prediction module to fully exploit the spatial-temporal correlations across different 3D Gaussian primitives. Subsequently, we employ an adaptive quantization strategy combined with context-based entropy coding to further reduce the size of the 3D anchor points, thereby achieving enhanced compression efficiency. To evaluate the rate-distortion performance of our proposed P-4DGS in comparison with other dynamic 3DGS representations, we conduct extensive experiments on both synthetic and real-world datasets. Experimental results demonstrate that our approach achieves state-of-the-art reconstruction quality and the fastest rendering speed, with a remarkably low storage footprint (around 1MB on average), achieving up to 40× and 90× compression on synthetic and real-world scenes, respectively.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 41 references that are in the map. First posted on arXiv 11 Oct 2025.
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36 of 41 references.
References · 36
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2018Variational image compression with a scale hyperpriorcited by 935
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2016End-to-end Optimized Image Compressioncited by 696
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
24 more
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2024GFlow: Recovering 4D World from Monocular Videocited by 46
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
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- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
- 2025Optimized Minimal 4D Gaussian Splatting
- 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
- 2026SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization