From ex(p) to poly: Gaussian Splatting with Polynomial Kernels
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Abstract (arXiv)
Recent advancements in Gaussian Splatting (3DGS) have introduced various modifications to the original kernel, resulting in significant performance improvements. However, many of these kernel changes are incompatible with existing datasets optimized for the original Gaussian kernel, presenting a challenge for widespread adoption. In this work, we address this challenge by proposing an alternative kernel that maintains compatibility with existing datasets while improving computational efficiency. Specifically, we replace the original exponential kernel with a polynomial approximation combined with a ReLU function. This modification allows for more aggressive culling of Gaussians, leading to enhanced performance across different 3DGS implementations. Our results show a notable performance improvement of 4 to 15% with negligible impact on image quality. We also provide a detailed mathematical analysis of the new kernel and discuss its potential benefits for 3DGS implementations on NPU hardware.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 30 references that are in the map. First posted on arXiv 19 Mar 2026.
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23 of 30 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
11 more
- 2025Deformable Beta Splattingcited by 38
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2024Deformable Radial Kernel Splattingcited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2025GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processingcited by 10
- 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 4
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