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COSMOS: Coherent Supergaussian Modeling with Spatial Priors for Sparse-View 3D Splatting

arXiv 2602.06044 ↗First posted 17 Dec 2025eess.IV cs.CV cs.GRcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach for 3D reconstruction, providing explicit, point-based representations and enabling high-quality real time rendering. However, when trained with sparse input views, 3DGS suffers from overfitting and structural degradation, leading to poor generalization on novel views. This limitation arises from its optimization relying solely on photometric loss without incorporating any 3D structure priors. To address this issue, we propose Coherent supergaussian Modeling with Spatial Priors (COSMOS). Inspired by the concept of superpoints from 3D segmentation, COSMOS introduces 3D structure priors by newly defining supergaussian groupings of Gaussians based on local geometric cues and appearance features. To this end, COSMOS applies inter group global self-attention across supergaussian groups and sparse local attention among individual Gaussians, enabling the integration of global and local spatial information. These structure-aware features are then used for predicting Gaussian attributes, facilitating more consistent 3D reconstructions. Furthermore, by leveraging supergaussian-based grouping, COSMOS enforces an intra-group positional regularization to maintain structural coherence and suppress floaters, thereby enhancing training stability under sparse-view conditions. Our experiments on Blender and DTU show that COSMOS surpasses state-of-the-art methods in sparse-view settings without any external depth supervision.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 30 of its 43 references that are in the map. First posted on arXiv 17 Dec 2025.

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30 of 43 references.

References · 30

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  6. 2019Generating Long Sequences with Sparse Transformerscited by 1,523
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
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  10. 2020PCT: Point cloud transformercited by 730
  11. 2021Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modelingcited by 647
  12. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
18 more
  1. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  2. 2017Large-scale Point Cloud Semantic Segmentation with Superpoint Graphscited by 384
  3. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  4. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  5. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  6. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  7. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
  8. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  9. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  10. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  11. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  12. 2024GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splattingcited by 59
  13. 2023Efficient 3D Semantic Segmentation with Superpoint Transformercited by 56
  14. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  15. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  16. 2024MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Viewscited by 29
  17. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  18. 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 26

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