A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction
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Abstract (arXiv)
Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a mixed-primitive-based initialization strategy and a vertex pruning mechanism to further promote its surface representation learning process to be well executed leveraging different types of primitives. Extensive experiments show the efficacy of our framework and its accurate surface reconstruction performance.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 39 of its 59 references that are in the map. First posted on arXiv 15 Jul 2025.
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39 of 59 references.
References · 39
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2020State of the Art on Neural Renderingcited by 276
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
27 more
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
- 2024A Comprehensive Survey on 3D Content Generationcited by 28
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
- 2025Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Viewscited by 25
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
- 2024Deformable Radial Kernel Splattingcited by 17
- 2024NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstructioncited by 16
- 20253D Student Splatting and Scoopingcited by 14
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
- 2024PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutescited by 13
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6
- 2024Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Imagescited by 5
- 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Featurescited by 5
- 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 4
- 2024Rethinking Directional Parameterization in Neural Implicit Surface Reconstructioncited by 3
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