mlsanityData to 14 Oct 2026

Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis

arXiv 2505.23642 ↗First posted 29 May 2025cs.CVcited by 2

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Abstract (arXiv)

We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian kernels, triangles are a natural, locally-flat proxy for surfaces that can be connected to achieve highly complex geometry. When coupled with per-vertex Spherical Harmonics (SH), triangles provide a rich visual representation without incurring an expensive increase in primitives. We leverage our new representation to incorporate optimization objectives and enforce spatial regularization directly on the underlying primitives. The main differentiator of our approach is the definition and enforcement of soft connectivity forces between triangles during optimization, encouraging explicit, but soft, surface continuity in 3D. Experiments on representative 3D reconstruction and novel view synthesis datasets show improvements in geometric accuracy compared to current state-of-the-art algorithms without sacrificing visual fidelity.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 42 of its 49 references that are in the map. First posted on arXiv 29 May 2025.

Builds on

42 of 49 references.

References · 42

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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30 more
  1. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  2. 2018Unsupervised Learning of Depth and Ego-Motion from Monocular Video Using 3D Geometric Constraintscited by 179
  3. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  4. 2019Cost Volume Pyramid Based Depth Inference for Multi-View Stereocited by 154
  5. 2019Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awarenesscited by 151
  6. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  7. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  8. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  9. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  10. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  11. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  12. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  13. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  14. 2019Learning Unsupervised Multi-View Stereopsis via Robust Photometric Consistencycited by 40
  15. 2025Deformable Beta Splattingcited by 38
  16. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  17. 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
  18. 2021Generalized Binary Search Network for Highly-Efficient Multi-View Stereocited by 32
  19. 2022RC-MVSNet: Unsupervised Multi-View Stereo with Neural Renderingcited by 30
  20. 2020M^3VSNet: Unsupervised Multi-metric Multi-view Stereo Networkcited by 29
  21. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  22. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  23. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  24. 2022Non-parametric Depth Distribution Modelling based Depth Inference for Multi-view Stereocited by 15
  25. 2024PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutescited by 13
  26. 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
  27. 2024Planar Gaussian Splattingcited by 6
  28. 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
  29. 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 5
  30. 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Renderingcited by 4

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Citing papers per year: 2026: 2.

2 papers.