Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis
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Abstract (arXiv)
We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian kernels, triangles are a natural, locally-flat proxy for surfaces that can be connected to achieve highly complex geometry. When coupled with per-vertex Spherical Harmonics (SH), triangles provide a rich visual representation without incurring an expensive increase in primitives. We leverage our new representation to incorporate optimization objectives and enforce spatial regularization directly on the underlying primitives. The main differentiator of our approach is the definition and enforcement of soft connectivity forces between triangles during optimization, encouraging explicit, but soft, surface continuity in 3D. Experiments on representative 3D reconstruction and novel view synthesis datasets show improvements in geometric accuracy compared to current state-of-the-art algorithms without sacrificing visual fidelity.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 42 of its 49 references that are in the map. First posted on arXiv 29 May 2025.
Builds on
42 of 49 references.
References · 42
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30 more
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Citing papers per year: 2026: 2.
2 papers.