GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers
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Abstract (arXiv)
Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training. In this work, we combine 3D human pose and shape estimation with 3D Gaussian Splatting (3DGS), a representation of the scene composed of a mixture of Gaussians. This allows training or fine-tuning a human model predictor on multi-view images alone, without 3D ground truth. Predicting such mixtures for a human from a single input image is challenging due to self-occlusions and dependence on articulations, while also needing to retain enough flexibility to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate spatial density and approximate initial position for the Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other 3DGS attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve near real-time inference of 3D human models from a single image without expensive diffusion models or 3D points supervision, thus making it ideal for the sport industry at any level. More importantly, rendering is an effective auxiliary objective to refine 3D pose estimation by accounting for clothes and other geometric variations. The code is available at https://github.com/prosperolo/GST.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 71 of its 82 references that are in the map. First posted on arXiv 6 Sep 2024.
Builds on
71 of 82 references.
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50 most cited of 71 All 71 (JSON)
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Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 6
- 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
- 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimationcited by 0
- 2025SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Renderingcited by 0
- 2025Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinementcited by 0
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splattingcited by 0
- 2026T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-Xcited by 0
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splattingcited by 0
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting31 Jul 2026
- 2026T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X15 Jul 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026Real-Time Human Frontal View Synthesis from a Single Image16 Mar 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinement9 Dec 2025
- 2025SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering11 Nov 2025
- 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimation14 Oct 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025SignSplat: Rendering Sign Language via Gaussian Splatting4 May 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
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