Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Automatic 3D content creation has achieved rapid progress recently due to the availability of pre-trained, large language models and image diffusion models, forming the emerging topic of text-to-3D content creation. Existing text-to-3D methods commonly use implicit scene representations, which couple the geometry and appearance via volume rendering and are suboptimal in terms of recovering finer geometries and achieving photorealistic rendering; consequently, they are less effective for generating high-quality 3D assets. In this work, we propose a new method of Fantasia3D for high-quality text-to-3D content creation. Key to Fantasia3D is the disentangled modeling and learning of geometry and appearance. For geometry learning, we rely on a hybrid scene representation, and propose to encode surface normal extracted from the representation as the input of the image diffusion model. For appearance modeling, we introduce the spatially varying bidirectional reflectance distribution function (BRDF) into the text-to-3D task, and learn the surface material for photorealistic rendering of the generated surface. Our disentangled framework is more compatible with popular graphics engines, supporting relighting, editing, and physical simulation of the generated 3D assets. We conduct thorough experiments that show the advantages of our method over existing ones under different text-to-3D task settings. Project page and source codes: https://fantasia3d.github.io/.
Key facts. Cited by 684 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 33 of its 44 references that are in the map. First posted on arXiv 24 Mar 2023.
Builds on
33 of 44 references.
Closest ancestors · 5
Same direction, newest first
- 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion12 Dec
- 20223D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models1 Dec
- 20223D Neural Field Generation using Triplane Diffusion30 Nov
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 28
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
- 2022LAION-5B: An open large-scale dataset for training next generation image-text modelscited by 4,131
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,595
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2022eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoiserscited by 921
16 more
- 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 332
- 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Diffusion-SDF: Text-to-Shape via Voxelized Diffusioncited by 128
- 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
- 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
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Citing papers per year: 2023: 158; 2024: 297; 2025: 158; 2026: 71.
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