mlsanityData to 7 Oct 2026

Universal Beta Splatting

arXiv 2510.03312 ↗First posted 30 Sep 2025cs.GR cs.CV eess.IVcited by 3

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Abstract (arXiv)

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering. Unlike fixed Gaussian primitives, Beta kernels enable controllable dependency modeling across spatial, angular, and temporal dimensions within a single representation. Our unified approach captures complex light transport effects, handles anisotropic view-dependent appearance, and models scene dynamics without requiring auxiliary networks or specific color encodings. UBS maintains backward compatibility by approximating to Gaussian Splatting as a special case, guaranteeing plug-in usability and lower performance bounds. The learned Beta parameters naturally decompose scene properties into interpretable without explicit supervision: spatial (surface vs. texture), angular (diffuse vs. specular), and temporal (static vs. dynamic). Our CUDA-accelerated implementation achieves real-time rendering while consistently outperforming existing methods across static, view-dependent, and dynamic benchmarks, establishing Beta kernels as a scalable universal primitive for radiance field rendering. Our project website is available at https://rongliu-leo.github.io/universal-beta-splatting/.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 39 of its 44 references that are in the map. First posted on arXiv 30 Sep 2025.

Builds on

39 of 44 references.

References · 39

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
27 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  3. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  4. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  5. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  6. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
  7. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  8. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  9. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  10. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  11. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  12. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  13. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  14. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  15. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  16. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  17. 2025Deformable Beta Splattingcited by 38
  18. 20243D Vision-Language Gaussian Splattingcited by 30
  19. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  20. 2024Deformable Radial Kernel Splattingcited by 17
  21. 2024N-Dimensional Gaussians for Fitting of High Dimensional Functionscited by 16
  22. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
  23. 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
  24. 20253D Student Splatting and Scoopingcited by 14
  25. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  26. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  27. 2025Splat Feature Solvercited by 6

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Citing papers per year: 2026: 3.

3 papers.