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Generalized non-exponential Gaussian splatting

arXiv 2603.02887 ↗First posted 3 Mar 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field rendering and reconstruction, given its flexibility and efficiency. At its core, it is based on alpha-blending sorted semitransparent primitives, which in the limit converges to the classic radiative transfer function with exponential transmittance. Inspired by recent research on non-exponential radiative transfer, we generalize the image formation model of 3DGS to non-exponential regimes. Based on this generalization, we use a quadratic transmittance to define sub-linear, linear, and super-linear versions of 3DGS, which exhibit faster-than-exponential decay. We demonstrate that these new non-exponential variants achieve similar quality than the original 3DGS but significantly reduce the number of overdraws, which result on speed-ups of up to 4× in complex real-world captures, on a ray-tracing-based renderer.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 57 references that are in the map. First posted on arXiv 3 Mar 2026.

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References · 16

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  3. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  4. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  5. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  6. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  7. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  8. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
  9. 2023Relightable Gaussian Codec Avatarscited by 126
  10. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  11. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  12. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
4 more
  1. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  2. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  3. 2018A Radiative Transfer Framework for Spatially-Correlated Materialscited by 7
  4. 2018A reciprocal formulation of non-exponential radiative transfer. 1: Sketch and motivationcited by 2

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