HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing
Not on the map. Why?
Abstract (arXiv)
Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing, and driving. While meshes offer high precision, their dense vertex data complicates editing; NeRFs deliver excellent rendering but suffer from structural ambiguity, hindering animation and manipulation; all representations inherently struggle with the trade-off between data complexity and fidelity. To overcome these issues, we introduce a novel 3D Hierarchical Proxy Node representation. Its core innovation lies in representing an object's shape and texture via a sparse set of hierarchically organized (tree-structured) proxy nodes distributed on its surface and interior. Each node stores local shape and texture information (implicitly encoded by a small MLP) within its neighborhood. Querying any 3D coordinate's properties involves efficient neural interpolation and lightweight decoding from relevant nearby and parent nodes. This framework yields a highly compact representation where nodes align with local semantics, enabling direct drag-and-edit manipulation, and offers scalable quality-complexity control. Extensive experiments across 3D reconstruction and editing demonstrate our method's expressive efficiency, high-fidelity rendering quality, and superior editability.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 47 references that are in the map. First posted on arXiv 16 Jul 2025.
Builds on
36 of 47 references.
References · 36
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
24 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2021Editing Conditional Radiance Fieldscited by 222
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2020Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfacescited by 147
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
- 2021KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Controlcited by 51
- 2020D2IM-Net: Learning Detail Disentangled Implicit Fields from Single Imagescited by 42
- 2022Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshescited by 34
- 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
- 2022DARF: Depth-Aware Generalizable Neural Radiance Fieldcited by 7
- 2025MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generationcited by 4
- 2023USR: Unsupervised Separated 3D Garment and Human Reconstruction via Geometry and Semantic Consistencycited by 3
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representationcited by 2
Built on by
Not cited yet.