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Softmax-GS: Generalized Gaussians Learning When to Blend or Bound

arXiv 2604.27437 ↗First posted 30 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption that Gaussians do not overlap in the 3D space, which leads to noticeable artifacts and view inconsistencies. In addition, the inherently diffuse boundaries of Gaussians hinder accurate reconstruction of sharp object edges. We propose Softmax-GS, a unified solution that addresses both the view-inconsistency and the diffuse-boundary problem by enforcing a softmax-based competition in overlapping regions between two Gaussians. With learnable parameters controlling the strength of the competition, it enables a continuous spectrum from smooth color blending to crisp, well-defined boundaries. Our formulation explicitly preserves order invariance for any two overlapping Gaussians and ensures that the output transmittance remains unchanged irrespective of the extent of overlapping, preventing undesirable discontinuities in the rendered output. Ablation experiments on simple geometries demonstrate the effectiveness of each component of Softmax-GS, and evaluations on real-world benchmarks show that it achieves state-of-the-art performance, improving both reconstruction quality and parameter efficiency.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 25 of its 32 references that are in the map. First posted on arXiv 30 Apr 2026.

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References · 25

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  9. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  10. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  11. 2024Revising Densification in Gaussian Splattingcited by 127
  12. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
13 more
  1. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  2. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  3. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  4. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  5. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  6. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  7. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
  8. 2024SAGS: Structure-Aware 3D Gaussian Splattingcited by 21
  9. 2024Deformable Radial Kernel Splattingcited by 17
  10. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  11. 20253D Student Splatting and Scoopingcited by 14
  12. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  13. 2024Lightweight Predictive 3D Gaussian Splatscited by 6

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