mlsanityData to 7 Oct 2026

2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

arXiv 2408.16982 ↗First posted 30 Aug 2024cs.CV cs.GRcited by 5

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Abstract (arXiv)

2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of anisotropy and deformation ability leads to dim and vague edges at object silhouettes, limiting the reconstruction quality of current Gaussian splatting methods. To enhance the representation power, we draw inspiration from quantum physics and propose to use the Gaussian-Hermite kernel as the new primitive in Gaussian splatting. The new kernel takes a unified mathematical form and extends the Gaussian function, which serves as the zero-rank special case in the updated general formulation. Our experiments demonstrate that the proposed Gaussian-Hermite kernel achieves improved performance over traditional Gaussian Splatting kernels on both geometry reconstruction and novel-view synthesis tasks. Specifically, on the DTU dataset, our method yields more accurate geometry reconstruction, while on datasets such as MipNeRF360 and our customized Detail dataset, it achieves better results in novel-view synthesis. These results highlight the potential of the Gaussian-Hermite kernel for high-quality 3D reconstruction and rendering.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 50 of its 79 references that are in the map. First posted on arXiv 30 Aug 2024.

Builds on

50 of 79 references.

References · 50

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38 more
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  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
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  17. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
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  19. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  20. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  21. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  22. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  23. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
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  33. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
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  37. 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 40
  38. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 1.

5 papers.