mlsanityData to 7 Oct 2026

Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting

arXiv 2604.14928 ↗First posted 16 Apr 2026cs.CV cs.GRcited by 1

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Abstract (arXiv)

We introduce a hybrid Gaussian-hash-grid radiance representation for reconstructing 2D Gaussian scene models from multi-view images. Similar to NeST splatting, our approach reduces the entanglement between geometry and appearance common in NeRF-based models, but adds per-Gaussian latent features alongside hash-grid features to bias the optimizer toward a separation of low- and high-frequency scene components. This explicit frequency-based decomposition reduces the tendency of high-frequency texture to compensate for geometric errors. Encouraging Gaussians with hard opacity falloffs further strengthens the separation between geometry and appearance, improving both geometry reconstruction and rendering efficiency. Finally, probabilistic pruning combined with a sparsity-inducing BCE opacity loss allows redundant Gaussians to be turned off, yielding a minimal set of Gaussians sufficient to represent the scene. Using both synthetic and real-world datasets, we compare against the state of the art in Gaussian-based novel-view synthesis and demonstrate superior reconstruction fidelity with an order of magnitude fewer primitives.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 25 of its 30 references that are in the map. First posted on arXiv 16 Apr 2026.

Builds on

25 of 30 references.

References · 25

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  5. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  6. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  7. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  8. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
  9. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  10. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  11. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  12. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
13 more
  1. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  2. 2025Deformable Beta Splattingcited by 38
  3. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  4. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  5. 2023SHACIRA: Scalable HAsh-grid Compression for Implicit Neural Representationscited by 31
  6. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  7. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
  8. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  9. 2021Differentiable Direct Volume Renderingcited by 14
  10. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  11. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  12. 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 13
  13. 2025Content-Aware Texturing for Gaussian Splattingcited by 5

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