AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density control might lead to sub-optimal results; it can sometimes yield noisy geometry and blurry artifacts due to prioritizing optimizing large Gaussians at the cost of adequately densifying smaller ones. To address this, we introduce AtomGS, consisting of Atomized Proliferation and Geometry-Guided Optimization. The Atomized Proliferation constrains ellipsoid Gaussians of various sizes into more uniform-sized Atom Gaussians. The strategy enhances the representation of areas with fine features by placing greater emphasis on densification in accordance with scene details. In addition, we proposed a Geometry-Guided Optimization approach that incorporates an Edge-Aware Normal Loss. This optimization method effectively smooths flat surfaces while preserving intricate details. Our evaluation shows that AtomGS outperforms existing state-of-the-art methods in rendering quality. Additionally, it achieves competitive accuracy in geometry reconstruction and offers a significant improvement in training speed over other SDF-based methods. More interactive demos can be found in our website (https://rongliu-leo.github.io/AtomGS/).
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 25 of its 34 references that are in the map. First posted on arXiv 20 May 2024.
Builds on
25 of 34 references.
References · 25
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 390
13 more
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 382
- 2020Local Implicit Grid Representations for 3D Scenescited by 373
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
- 2021Editing Conditional Radiance Fieldscited by 222
- 2021Neural Articulated Radiance Fieldcited by 196
- 2021CodeNeRF: Disentangled Neural Radiance Fields for Object Categoriescited by 183
- 2019NASA: Neural Articulated Shape Approximationcited by 149
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2022NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representationscited by 55
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
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Citing papers per year: 2024: 5; 2025: 8; 2026: 5.
18 papers.
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- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025Deformable Beta Splattingcited by 38
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splattingcited by 7
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 7
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 6
- 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scenecited by 5
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
- 2025Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Predictioncited by 1
6 more
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2026MMGS: 10× Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Rankingcited by 1
- 2026Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraintscited by 1
- 2025IDU: Incremental Dynamic Update of Existing 3D Virtual Environments with New Imagery Datacited by 0
- 2026Direct Object-Level Reconstruction via Probabilistic Gaussian Splattingcited by 0
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splattingcited by 0
- 2026Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints25 Jun 2026
- 2026MMGS: 10× Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking19 May 2026
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting30 Mar 2026
- 2026Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting15 Mar 2026
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials14 Jan 2026
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning7 Sep 2025
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction3 Sep 2025
- 2025IDU: Incremental Dynamic Update of Existing 3D Virtual Environments with New Imagery Data25 Aug 2025
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS11 Jun 2025
- 2025Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction30 Mar 2025
- 2025Deformable Beta Splatting27 Jan 2025
6 more
- 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting13 Jan 2025
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting31 Dec 2024
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting18 Nov 2024
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting9 Nov 2024
- 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene23 Jul 2024
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methods17 Jun 2024
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025Deformable Beta Splattingcited by 38
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splattingcited by 7
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 7
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 6
- 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scenecited by 5
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
- 2025Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Predictioncited by 1
12 most cited of 16 All 16 (JSON)
- 2026Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints25 Jun 2026
- 2026MMGS: 10× Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking19 May 2026
- 2026Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting15 Mar 2026
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials14 Jan 2026
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning7 Sep 2025
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction3 Sep 2025
- 2025IDU: Incremental Dynamic Update of Existing 3D Virtual Environments with New Imagery Data25 Aug 2025
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS11 Jun 2025
- 2025Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction30 Mar 2025
- 2025Deformable Beta Splatting27 Jan 2025
- 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting13 Jan 2025
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting31 Dec 2024
12 newest of 16 All 16 (JSON)