mlsanityData to 14 Oct 2026

Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes

arXiv 2511.06765 ↗First posted 10 Nov 2025cs.CV cs.GRcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a key rendering pipeline for digital asset creation due to its balance between efficiency and visual quality. To address the issues of unstable pose estimation and scene representation distortion caused by geometric texture inconsistency in large outdoor scenes with weak or repetitive textures, we approach the problem from two aspects: pose estimation and scene representation. For pose estimation, we leverage LiDAR-IMU Odometry to provide prior poses for cameras in large-scale environments. These prior pose constraints are incorporated into COLMAP's triangulation process, with pose optimization performed via bundle adjustment. Ensuring consistency between pixel data association and prior poses helps maintain both robustness and accuracy. For scene representation, we introduce normal vector constraints and effective rank regularization to enforce consistency in the direction and shape of Gaussian primitives. These constraints are jointly optimized with the existing photometric loss to enhance the map quality. We evaluate our approach using both public and self-collected datasets. In terms of pose optimization, our method requires only one-third of the time while maintaining accuracy and robustness across both datasets. In terms of scene representation, the results show that our method significantly outperforms conventional 3DGS pipelines. Notably, on self-collected datasets characterized by weak or repetitive textures, our approach demonstrates enhanced visualization capabilities and achieves superior overall performance. Codes and data will be publicly available at https://github.com/justinyeah/normal_shape.git.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 35 of its 40 references that are in the map. First posted on arXiv 10 Nov 2025.

Builds on

35 of 40 references.

References · 35

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23 more
  1. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  2. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  3. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  4. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  5. 2021FAST-LIO2: Fast Direct LiDAR-inertial Odometrycited by 183
  6. 2023NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusioncited by 180
  7. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  8. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  9. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  10. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  11. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  12. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  13. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  14. 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 53
  15. 2021R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping packagecited by 50
  16. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  17. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  18. 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 46
  19. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  20. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
  21. 2024LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Renderingcited by 28
  22. 2022A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstructioncited by 19
  23. 2024Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusioncited by 17

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Citing papers per year: 2026: 2.

2 papers.