mlsanityData to 14 Oct 2026

Dynamic Facial Asset and Rig Generation from a Single Scan

arXiv 2010.00560 ↗First posted 1 Oct 2020cs.GR cs.CVcited by 21

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Abstract (arXiv)

The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long production cycles. In order to simplify and accelerate this digitization process, we propose a framework for the automatic generation of high-quality dynamic facial assets, including rigs which can be readily deployed for artists to polish. Our framework takes a single scan as input to generate a set of personalized blendshapes, dynamic and physically-based textures, as well as secondary facial components (e.g., teeth and eyeballs). Built upon a facial database consisting of pore-level details, with over 4,000 scans of varying expressions and identities, we adopt a self-supervised neural network to learn personalized blendshapes from a set of template expressions. We also model the joint distribution between identities and expressions, enabling the inference of the full set of personalized blendshapes with dynamic appearances from a single neutral input scan. Our generated personalized face rig assets are seamlessly compatible with cutting-edge industry pipelines for facial animation and rendering. We demonstrate that our framework is robust and effective by inferring on a wide range of novel subjects, and illustrate compelling rendering results while animating faces with generated customized physically-based dynamic textures.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Oct 2020.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 5; 2023: 3; 2024: 5; 2025: 4; 2026: 3.

21 papers.

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  1. 2023Relightable Gaussian Codec Avatarscited by 127
  2. 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
  3. 2024ScanTalk: 3D Talking Heads from Unregistered Scanscited by 24
  4. 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
  5. 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
  6. 2022Video-driven Neural Physically-based Facial Asset for Productioncited by 17
  7. 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
  8. 2023Learning Audio-Driven Viseme Dynamics for 3D Face Animationcited by 12
  9. 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
  10. 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
  11. 2024Beyond Fixed Topologies: Unregistered Training and Comprehensive Evaluation Metrics for 3D Talking Headscited by 5
  12. 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texturecited by 5
9 more
  1. 2022Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulationcited by 4
  2. 2023TEGLO: High Fidelity Canonical Texture Mapping from Single-View Imagescited by 4
  3. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
  4. 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
  5. 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
  6. 2021Topologically Consistent Multi-View Face Inference Using Volumetric Samplingcited by 0
  7. 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generationcited by 0
  8. 2026FreeTalk: Emotional Topology-Free 3D Talking Headscited by 0
  9. 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0