Instant Multi-View Head Capture through Learnable Registration
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Abstract (arXiv)
Existing methods for capturing datasets of 3D heads in dense semantic correspondence are slow, and commonly address the problem in two separate steps; multi-view stereo (MVS) reconstruction followed by non-rigid registration. To simplify this process, we introduce TEMPEH (Towards Estimation of 3D Meshes from Performances of Expressive Heads) to directly infer 3D heads in dense correspondence from calibrated multi-view images. Registering datasets of 3D scans typically requires manual parameter tuning to find the right balance between accurately fitting the scans surfaces and being robust to scanning noise and outliers. Instead, we propose to jointly register a 3D head dataset while training TEMPEH. Specifically, during training we minimize a geometric loss commonly used for surface registration, effectively leveraging TEMPEH as a regularizer. Our multi-view head inference builds on a volumetric feature representation that samples and fuses features from each view using camera calibration information. To account for partial occlusions and a large capture volume that enables head movements, we use view- and surface-aware feature fusion, and a spatial transformer-based head localization module, respectively. We use raw MVS scans as supervision during training, but, once trained, TEMPEH directly predicts 3D heads in dense correspondence without requiring scans. Predicting one head takes about 0.3 seconds with a median reconstruction error of 0.26 mm, 64% lower than the current state-of-the-art. This enables the efficient capture of large datasets containing multiple people and diverse facial motions. Code, model, and data are publicly available at https://tempeh.is.tue.mpg.de.
Key facts. Cited by 34 papers in the map (data through 14 Oct 2026). Builds on 47 of its 92 references that are in the map. First posted on arXiv 12 Jun 2023.
Builds on
47 of 92 references.
References · 47
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Built on by
Citing papers per year: 2023: 3; 2024: 13; 2025: 8; 2026: 10.
34 papers.
Sort:
- 2023Relightable Gaussian Codec Avatarscited by 127
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 84
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 30
- 20243D Face Tracking from 2D Video through Iterative Dense UV to Image Flowcited by 20
- 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
- 2025Category-Agnostic Neural Object Riggingcited by 9
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capturecited by 8
- 2024GRAPE: Generalizable and Robust Multi-view Facial Capturecited by 6
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
- 2025LLM-to-Phy3D: Physically Conform Online 3D Object Generation with LLMscited by 4
- 2025Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmarkcited by 4
22 more
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wildcited by 4
- 2024Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detectioncited by 2
- 2025Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentationcited by 2
- 2024Democratizing the Creation of Animatable Facial Avatarscited by 1
- 2024Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Imagescited by 1
- 2025PaCo-FR: Patch-Pixel Aligned End-to-End Codebook Learning for Facial Representation Pre-trainingcited by 1
- 2025Free-Boundary Quasiconformal Maps via a Least-squares Operator in Diffeomorphism Optimizationcited by 1
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
- 2026Representing 3D Faces with Learnable B-Spline Volumescited by 1
- 2026Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondencecited by 1
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topologycited by 1
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registrationcited by 0
- 2024epsilon-Mesh Attack: A Surface-based Adversarial Point Cloud Attack for Facial Expression Recognitioncited by 0
- 20243D2M Dataset: A 3-Dimension diverse Mesh Datasetcited by 0
- 2024OFER: Occluded Face Expression Reconstructioncited by 0
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texturecited by 0
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generationcited by 0
- 2026CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animationcited by 0
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusioncited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion21 Jul 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation28 May 2026
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topology6 May 2026
- 2026Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondence2 May 2026
- 2026Representing 3D Faces with Learnable B-Spline Volumes14 Apr 2026
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editing16 Mar 2026
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild25 Nov 2025
22 more
- 2025Free-Boundary Quasiconformal Maps via a Least-squares Operator in Diffeomorphism Optimization12 Nov 2025
- 2025Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark17 Aug 2025
- 2025PaCo-FR: Patch-Pixel Aligned End-to-End Codebook Learning for Facial Representation Pre-training13 Aug 2025
- 2025LLM-to-Phy3D: Physically Conform Online 3D Object Generation with LLMs11 Jun 2025
- 2025Category-Agnostic Neural Object Rigging26 May 2025
- 2025Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation28 Apr 2025
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting18 Dec 2024
- 2024OFER: Occluded Face Expression Reconstruction29 Oct 2024
- 20243D2M Dataset: A 3-Dimension diverse Mesh Dataset9 Oct 2024
- 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Model1 Aug 2024
- 2024GRAPE: Generalizable and Robust Multi-view Facial Capture14 Jul 2024
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture1 Jun 2024
- 2024Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection30 May 2024
- 20243D Face Tracking from 2D Video through Iterative Dense UV to Image Flow15 Apr 2024
- 2024Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images8 Apr 2024
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis5 Apr 2024
- 2024epsilon-Mesh Attack: A Surface-based Adversarial Point Cloud Attack for Facial Expression Recognition11 Mar 2024
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration5 Mar 2024
- 2024Democratizing the Creation of Animatable Facial Avatars29 Jan 2024
- 2023Relightable Gaussian Codec Avatars6 Dec 2023
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairs5 Dec 2023
- 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis6 Oct 2023
- 2023Relightable Gaussian Codec Avatarscited by 127
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 84
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 30
- 20243D Face Tracking from 2D Video through Iterative Dense UV to Image Flowcited by 20
- 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
- 2025Category-Agnostic Neural Object Riggingcited by 9
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capturecited by 8
- 2024GRAPE: Generalizable and Robust Multi-view Facial Capturecited by 6
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
- 2025LLM-to-Phy3D: Physically Conform Online 3D Object Generation with LLMscited by 4
- 2025Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmarkcited by 4
12 most cited of 34 All 34 (JSON)
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion21 Jul 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation28 May 2026
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topology6 May 2026
- 2026Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondence2 May 2026
- 2026Representing 3D Faces with Learnable B-Spline Volumes14 Apr 2026
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editing16 Mar 2026
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild25 Nov 2025
12 newest of 34 All 34 (JSON)