VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations
Not on the map. Why?
Abstract (arXiv)
The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time. While implicit deformation methods based on learned functions can produce impressive results, they are `black boxes' to artists and content creators, they require large amounts of training data to generalise meaningfully, and they do not produce realistic extrapolations outside the training data. In this work we solve these issues by introducing a volume deformation method which is real-time, easy to edit with off-the-shelf software and can extrapolate convincingly. To demonstrate the versatility of our method, we apply it in two scenarios: physics-based object deformation and telepresence where avatars are controlled using blendshapes. We also perform thorough experiments showing that our method compares favourably to both volumetric approaches combined with implicit deformation and methods based on mesh deformation.
Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). Builds on 36 of its 63 references that are in the map. First posted on arXiv 1 Aug 2022.
Builds on
36 of 63 references.
References · 36
- 2017Attention Is All You Needcited by 59,932
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
24 more
- 2017Convolutional Sequence to Sequence Learningcited by 550
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2018Deep Video Portraitscited by 265
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2021Neural Head Avatars from Monocular RGB Videoscited by 212
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2018Neural Importance Samplingcited by 154
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
- 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 84
- 2022Deforming Radiance Fields with Cagescited by 78
- 20223D face reconstruction with dense landmarkscited by 70
Built on by
Citing papers per year: 2022: 3; 2023: 17; 2024: 8; 2025: 5; 2026: 3.
36 papers.
Sort:
By area:
- 2022Instant Volumetric Head Avatarscited by 157
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2023Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Datacited by 55
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 35
- 2023CoGS: Controllable Gaussian Splattingcited by 32
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulationcited by 26
24 more
- 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
- 2023Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Trainingcited by 20
- 2022DINER: Depth-aware Image-based NEural Radiance fieldscited by 19
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
- 2024CoARF: Controllable 3D Artistic Style Transfer for Radiance Fieldscited by 14
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
- 2023Point-Based Radiance Fields for Controllable Human Motion Synthesiscited by 7
- 2023Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attentioncited by 7
- 2023BlendFields: Few-Shot Example-Driven Facial Modelingcited by 6
- 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Controlcited by 6
- 2025BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shadingcited by 6
- 2023Factored Neural Representation for Scene Understandingcited by 4
- 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splattingcited by 3
- 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Predictioncited by 3
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
- 2023Retargeting Visual Data with Deformation Fieldscited by 2
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representationcited by 2
- 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
- 2023360deg Volumetric Portrait Avatarcited by 1
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
- 2024Point Resampling and Ray Transformation Aid to Editable NeRF Modelscited by 0
- 2026Head Avatars with Dynamic Explicit Haircited by 0
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction28 Jul 2025
- 2025BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading6 Jun 2025
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation22 Feb 2025
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversion12 Jan 2025
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussians23 Sep 2024
- 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control23 Jun 2024
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation9 Jun 2024
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence25 May 2024
24 more
- 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting24 May 2024
- 2024Point Resampling and Ray Transformation Aid to Editable NeRF Models12 May 2024
- 2024CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields23 Apr 2024
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces22 Apr 2024
- 2023CoGS: Controllable Gaussian Splatting9 Dec 2023
- 2023360deg Volumetric Portrait Avatar8 Dec 2023
- 2023Relightable Gaussian Codec Avatars6 Dec 2023
- 2023Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training4 Dec 2023
- 2023Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data30 Nov 2023
- 2023Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attention29 Nov 2023
- 2023Retargeting Visual Data with Deformation Fields22 Nov 2023
- 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF22 Nov 2023
- 2023Adaptive Shells for Efficient Neural Radiance Field Rendering16 Nov 2023
- 2023Drivable 3D Gaussian Avatars14 Nov 2023
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation9 Oct 2023
- 2023Point-Based Radiance Fields for Controllable Human Motion Synthesis5 Oct 2023
- 2023BlendFields: Few-Shot Example-Driven Facial Modeling12 May 2023
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video1 May 2023
- 2023Factored Neural Representation for Scene Understanding21 Apr 2023
- 2023Vox-E: Text-guided Voxel Editing of 3D Objects21 Mar 2023
- 2023MEGANE: Morphable Eyeglass and Avatar Network9 Feb 2023
- 2022DINER: Depth-aware Image-based NEural Radiance fields29 Nov 2022
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video23 Nov 2022
- 2022Instant Volumetric Head Avatars22 Nov 2022
- 2022Instant Volumetric Head Avatarscited by 157
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2023Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Datacited by 55
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 35
- 2023CoGS: Controllable Gaussian Splattingcited by 32
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulationcited by 26
- 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
12 most cited of 33 All 33 (JSON)
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction28 Jul 2025
- 2025BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading6 Jun 2025
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversion12 Jan 2025
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussians23 Sep 2024
- 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control23 Jun 2024
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation9 Jun 2024
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence25 May 2024
- 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting24 May 2024
12 newest of 33 All 33 (JSON)