mlsanityData to 7 Oct 2026

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

arXiv 2302.04866 ↗First posted 9 Feb 2023cs.CV cs.GRcited by 21

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Abstract (arXiv)

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-stage, allowing us to synthesize hands in arbitrary illuminations but with heavy compute. Using images rendered by the teacher model as training data, an efficient student model directly predicts appearance under natural illuminations in real-time. To achieve generalization, we condition the student model with physics-inspired illumination features such as visibility, diffuse shading, and specular reflections computed on a coarse proxy geometry, maintaining a small computational overhead. Our key insight is that these features have strong correlation with subsequent global light transport effects, which proves sufficient as conditioning data for the neural relighting network. Moreover, in contrast to bottleneck illumination conditioning, these features are spatially aligned based on underlying geometry, leading to better generalization to unseen illuminations and poses. In our experiments, we demonstrate the efficacy of our illumination feature representations, outperforming baseline approaches. We also show that our approach can photorealistically relight two interacting hands at real-time speeds. https://sh8.io/#/relightable_hands

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 40 of its 76 references that are in the map. First posted on arXiv 9 Feb 2023.

Builds on

40 of 76 references.

References · 40

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  4. 2019Learning joint reconstruction of hands and manipulated objectscited by 377
  5. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  6. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  7. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  8. 2021Neural Articulated Radiance Fieldcited by 196
  9. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  10. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
  11. 2018Deep Appearance Models for Face Renderingcited by 164
  12. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
28 more
  1. 2019Single Image Portrait Relightingcited by 152
  2. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  3. 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
  4. 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
  5. 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
  6. 2017V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Mapcited by 102
  7. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  8. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  9. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  10. 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
  11. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  12. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  13. 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
  14. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  15. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  16. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  17. 2019Rethinking on Multi-Stage Networks for Human Pose Estimationcited by 58
  18. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  19. 2020DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modelingcited by 49
  20. 2022Face Relighting with Geometrically Consistent Shadowscited by 43
  21. 2021Towards High Fidelity Face Relighting with Realistic Shadowscited by 42
  22. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  23. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  24. 2016Fast and Robust Hand Tracking Using Detection-Guided Optimizationcited by 30
  25. 2021Single-image Full-body Human Relightingcited by 30
  26. 2020Light Stage Super-Resolution: Continuous High-Frequency Relightingcited by 20
  27. 2019Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Imagescited by 16
  28. 2022EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyescited by 14

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 7; 2024: 4; 2025: 5; 2026: 5.

21 papers.

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  1. 2023Relightable Gaussian Codec Avatarscited by 126
  2. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  3. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  4. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  5. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  6. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  7. 2024URHand: Universal Relightable Handscited by 17
  8. 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Modelcited by 13
  9. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
  10. 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
  11. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  12. 2023Artist-Friendly Relightable and Animatable Neural Headscited by 6
9 more
  1. 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
  2. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  3. 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
  4. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  5. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  6. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  7. 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
  8. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
  9. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0