Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities
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Abstract (arXiv)
Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches. Despite these advancements, the creation of controllable 3DGS-based head avatars remains time-intensive, often requiring tens of minutes to hours. To expedite this process, we here introduce the "Gaussian Deja-vu" framework, which first obtains a generalized model of the head avatar and then personalizes the result. The generalized model is trained on large 2D (synthetic and real) image datasets. This model provides a well-initialized 3D Gaussian head that is further refined using a monocular video to achieve the personalized head avatar. For personalizing, we propose learnable expression-aware rectification blendmaps to correct the initial 3D Gaussians, ensuring rapid convergence without the reliance on neural networks. Experiments demonstrate that the proposed method meets its objectives. It outperforms state-of-the-art 3D Gaussian head avatars in terms of photorealistic quality as well as reduces training time consumption to at least a quarter of the existing methods, producing the avatar in minutes.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 43 of its 67 references that are in the map. First posted on arXiv 23 Sep 2024.
Builds on
43 of 67 references.
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31 more
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Citing papers per year: 2024: 1; 2025: 5; 2026: 4.
10 papers.
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
- 2025FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Posescited by 7
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
- 2025StyleMorpheus: A Style-Based 3D-Aware Morphable Face Modelcited by 1
- 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatarscited by 1
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
- 2025PoreTrack3D: A Benchmark for Dynamic 3D Gaussian Splatting in Pore-Scale Facial Trajectory Trackingcited by 0
- 2026Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photocited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatarscited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatars29 Sep 2026
- 2026Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo31 May 2026
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars6 Dec 2025
- 2025PoreTrack3D: A Benchmark for Dynamic 3D Gaussian Splatting in Pore-Scale Facial Trajectory Tracking2 Dec 2025
- 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars7 Oct 2025
- 2025FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses25 Aug 2025
- 2025StyleMorpheus: A Style-Based 3D-Aware Morphable Face Model14 Mar 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024